All three were debts taken on knowingly, with the reason recorded at the time. Writing them down so that picking one up does not mean reconstructing why it exists — each gets the measurement that justifies it, a concrete approach naming the actual files and lines, the existing gate that says when it is done, and the wrong fix it must not reach for. 1. Four scenes (Classic Wave, Silk Ribbon, Kaleido Tunnel, Slow Orb) declare the style trait and honour it with `col += sigGrain(uv)` and nothing else, so they cannot decline the track's grain the way other scenes now can. Each already has an edge-weight or softness knob to route u_sigLine and u_sigSoft into. Parked at texture: 0.35, which keeps grain on the library's cleanest scenes purely to keep a gate green. 2. Curl Flow, Signal Decay and Circuit Bloom have no parameter that changes their structure — 1.31x, 1.21x and 1.10x against a 1.25x bar. They are statistically identical everywhere and at all times, which is what "it looks the same for five minutes" means technically. Needs structure, not motion; they already move too much. 3. Horizon Lines reports a 2/255 determinism delta when phase 7 runs alone and passes in a full run. Invisible as an image, but a gate whose verdict depends on preceding GPU load will eventually stay green through a real regression on the one property this whole project is built on. Prime suspects are named: 40 accumulated line terms, and a smoothstep edge as thin as 0.002 evaluated on a cancelling subtraction. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .claude | ||
| flow-state | ||
| magic-mirror | ||
| party-cathedral | ||
| party-stage | ||
| sparkles | ||
| tv-player | ||
| README.md | ||
Music Video Generator
After I'm done producing a music track, I still need to create a music video for it. Otherwise, I can't upload it to a video sharing site.
This is a library of music video "generators", anything that can be recorded along with a music file to produce a music video. Usually, this means a dynamic HTML page with some kind of dynamic visuals.