music-video-gen/flow-state/LIBRARY-20.md
Dejvino 47e6fa33f9 Twenty more scenes: the list, and why these twenty
Even spread across families is not useful spread — casting disqualifies any
scene that misses a signature trait, so space and shape are worth more than
another entry in a full family. Each scene is specced against the neighbour it
must not resemble, because that is the gate with the numeric floor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 22:19:13 +02:00

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Twenty more scenes

The library sat at 42 — seven per family, evenly. Even spread is not the same as useful spread: casting in look/Personality.js disqualifies any scene that does not honour all of the track's signature traits, so the pool a given track draws from is much smaller than the shelf count suggests. space and shape are the thin traits, and they are where a new scene is worth most.

So: twenty scenes, roughly three or four per family, weighted towards space (8 of 20) and shape (7 of 20), and each one written against a named neighbour it must not look like. That second column is the real spec — "no two scenes render the same image" is a gate with a numeric floor, and a scene that cannot say what it is instead of does not exist yet.

Procedure per scene is .claude/skills/build-visualizer/: scaffold, write the scene() body, npm run lint:scenes, checks.html?scene=…, then the full suite before the batch commit.

flow

# scene traits what it is not like
1 Rain Column camera, space, style falling sheets of rain in depth layers, sheared by wind Smoke Column rises and diffuses; this falls and stays discrete
2 Magnet Lines shape, camera, style iron-filing field lines around drifting poles Curl Flow advects noise; here the field is solved, not sampled
3 Kármán Street shape, camera, space, style vortices shedding off a fixed body, drifting downstream Vortex Drift spins the whole frame; this has one still obstacle and a wake

organic

# scene traits what it is not like
4 Turing Bloom camera, style reactiondiffusion spots and stripes, grown in feedback Ink Bleed spreads and stops; this reaches a living equilibrium
5 Mycelium Web camera, space, style threads creeping over a dark substrate, nodes lighting where they meet Flora grows upright and symmetric; this is flat, branching and lateral
6 Scale Mosaic shape, camera, style phyllotaxis of overlapping scales, breathing Cell Divide splits; this tiles a surface that never divides

minimal

# scene traits what it is not like
7 Pendulum Trace camera, style one harmonograph curve drawn into a slowly decaying trail Silk Ribbon is a wide ribbon; this is a single hairline and its ghost
8 Contour Map camera, space, style sparse topographic contours of a slow height field Horizon Lines is a parallel bundle; contours are closed and nested
9 Shoji Grid shape, camera, style backlit paper panels with the signature form cut out of them Moiré Grid interferes; this has four or five panels and holds still
10 Balance Stack shape, camera, space, style a few forms stacked on a horizon, long shadows Salt Flat has one distant object; this one is near and about to fall

structural

# scene traits what it is not like
11 Suspension Span shape, camera, space, style cable curves and towers passing overhead Girder Lattice is a truss field; this is two curves and a rhythm of hangers
12 Stairwell Descent camera, space, style a recursive stairwell seen straight down Gate Corridor moves through gates; this falls through floors
13 Aqueduct March shape, camera, space, style receding arches, tiered Pylon Grid is open frames; arches are solid and carry a skyline
14 Data Aisle camera, space, style two racks of indicators receding to a vanishing point Neon City is exterior and vast; this is interior and close

geometric

# scene traits what it is not like
15 Voronoi Shatter camera, style drifting Voronoi cells, edges lit, re-seeding on phrase lines Truchet Fold is a regular grid; these cells are irregular and move
16 Apollonian Gasket camera, style circle-inversion packing, infinitely nested Quasicrystal is additive interference; this is exact recursive geometry
17 Isometric Blocks shape, camera, style an isometric field of extruded blocks rising on band energy Floating Geometry drifts free; this is a solid, gridded, lit surface

glitch

# scene traits what it is not like
18 Halftone Misprint camera, style CMY halftone screens, misregistered nothing else in the library draws dots
19 Droste Feedback camera, style recursive zoom-and-rotate video feedback around a small motif Time Smear translates; this scales, so the image eats itself
20 Analog Wow camera, style tape warp: horizontal wobble, chroma bleed, dropout streaks Scan Tear and Block Mosh are quantised and blocky; this is continuous and wet