DejvinoandClaude df609424d5 Synthwave verges stay off the road; camera stays level unless the tail says otherwise
Synthwave Run: roadside passers stream on the verges, not on the road.
Each passer places at roadHalf + psize*0.92 + gap where roadHalf mirrors
the grid's abs(p.x*perspective) < 0.8, so even a large chorus form's
edge stays clear of the centre lane reserved for the protagonist.
Lateral wobble reduced to worst ~0.025 inward vs. minimum 0.07 gap so
it can never carry back onto the road. Four random chorus objects
rushing horizon->camera make each song's traffic its own; on-road
traffic the hero weaves around is left as a separate kind later.
Also carries the previous chorus passer loop, hero castSolid, and
texture 0.4 / form+staging declarations still pending in the working
tree from the last step.

Personality camera: uniform boxes put as many tracks at the wild edge
as near level, so the grid swung too often. Replace with a bell curve
(Box-Muller over the seeded Rng) — mode at level, rarity in the tails.
driftRate/sway/swayRate/spin/breathe now via gaussAround(centre,sigma)
centred near level (spin at 0, sign from the Gaussian itself) with
audio tilting the centre (fast→more drift/sway/spin, dynamic→breathe)
rather than displacing the whole box.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-20 11:25:42 +02:00
2026-08-05 10:59:30 +02:00
2025-11-08 16:05:55 +01:00
2025-11-08 16:05:55 +01:00

Music Video Generator

After I'm done producing a music track, I still need to create a music video for it. Otherwise, I can't upload it to a video sharing site.

This is a library of music video "generators", anything that can be recorded along with a music file to produce a music video. Usually, this means a dynamic HTML page with some kind of dynamic visuals.

S
Description
No description provided
Readme
70 MiB
Languages
JavaScript 86.5%
HTML 13%
CSS 0.5%