mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-14 04:57:28 +00:00
Added target marker.
This commit is contained in:
parent
8d1da0c00e
commit
3fdd9faffa
@ -89,6 +89,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
|||||||
private VehicleNode playerVehicleNode;
|
private VehicleNode playerVehicleNode;
|
||||||
// END Player
|
// END Player
|
||||||
|
|
||||||
|
private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
|
||||||
|
private Node targetNode;
|
||||||
|
|
||||||
|
float inputTurning;
|
||||||
|
float inputAccel;
|
||||||
|
|
||||||
private PhysicsSpace getPhysicsSpace(){
|
private PhysicsSpace getPhysicsSpace(){
|
||||||
return bulletAppState.getPhysicsSpace();
|
return bulletAppState.getPhysicsSpace();
|
||||||
}
|
}
|
||||||
@ -128,7 +134,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
|||||||
|
|
||||||
addPlayer();
|
addPlayer();
|
||||||
|
|
||||||
|
addTarget();
|
||||||
|
|
||||||
chaseCam = new ChaseCamera(cam, playerNode, inputManager);
|
chaseCam = new ChaseCamera(cam, playerNode, inputManager);
|
||||||
|
chaseCam.setDefaultDistance(60f);
|
||||||
chaseCam.setSmoothMotion(true);
|
chaseCam.setSmoothMotion(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -364,6 +373,21 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
|||||||
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
|
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addTarget()
|
||||||
|
{
|
||||||
|
Material matTarget = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
matTarget.setColor("Color", ColorRGBA.Red);
|
||||||
|
|
||||||
|
Geometry targetGeom = new Geometry("target", new Box(new Vector3f(0.0f, 0f, 0.0f), 1.0f, 1000.0f, 1.0f));
|
||||||
|
targetGeom.setMaterial(matTarget);
|
||||||
|
|
||||||
|
targetNode = new Node("target");
|
||||||
|
targetNode.attachChild(targetGeom);
|
||||||
|
rootNode.attachChild(targetNode);
|
||||||
|
|
||||||
|
targetNode.setLocalTranslation(journeyTarget);
|
||||||
|
}
|
||||||
|
|
||||||
private void addMap() {
|
private void addMap() {
|
||||||
// TERRAIN TEXTURE material
|
// TERRAIN TEXTURE material
|
||||||
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
|
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
|
||||||
@ -523,35 +547,52 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
|||||||
|
|
||||||
listener.setLocation(cam.getLocation());
|
listener.setLocation(cam.getLocation());
|
||||||
listener.setRotation(cam.getRotation());
|
listener.setRotation(cam.getRotation());
|
||||||
|
|
||||||
|
if (playerVehicleNode == null) {
|
||||||
|
playerPersonControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(playerPersonControl.getViewDirection()));
|
||||||
|
playerPersonControl.setWalkDirection(new Vector3f(playerPersonControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f playerPos2d = new Vector3f(playerNode.getWorldTranslation());
|
||||||
|
playerPos2d.y = 0;
|
||||||
|
Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation());
|
||||||
|
targetPos2d.y = 0;
|
||||||
|
float targetDistance = playerPos2d.distance(targetPos2d);
|
||||||
|
if (targetDistance < 5f) {
|
||||||
|
double angle = Math.random() * 2d - 1d;
|
||||||
|
journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
|
||||||
|
targetNode.setLocalTranslation(journeyTarget);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onAction(String binding, boolean value, float tpf) {
|
public void onAction(String binding, boolean value, float tpf) {
|
||||||
if (playerVehicleNode == null) {
|
if (playerVehicleNode == null) {
|
||||||
float walkSpeed = 6f;
|
float walkSpeed = 1f;
|
||||||
|
float turnSpeed = 1f;
|
||||||
if (binding.equals("Lefts")) {
|
if (binding.equals("Lefts")) {
|
||||||
if (value) {
|
if (value) {
|
||||||
walkDir.x -= walkSpeed;
|
inputTurning += turnSpeed;
|
||||||
} else {
|
} else {
|
||||||
walkDir.x += walkSpeed;
|
inputTurning -= turnSpeed;
|
||||||
}
|
}
|
||||||
} else if (binding.equals("Rights")) {
|
} else if (binding.equals("Rights")) {
|
||||||
if (value) {
|
if (value) {
|
||||||
walkDir.x += walkSpeed;
|
inputTurning -= turnSpeed;
|
||||||
} else {
|
} else {
|
||||||
walkDir.x -= walkSpeed;
|
inputTurning += turnSpeed;
|
||||||
}
|
}
|
||||||
} else if (binding.equals("Ups")) {
|
} else if (binding.equals("Ups")) {
|
||||||
if (value) {
|
if (value) {
|
||||||
walkDir.z -= walkSpeed;
|
inputAccel += walkSpeed;
|
||||||
} else {
|
} else {
|
||||||
walkDir.z += walkSpeed;
|
inputAccel -= walkSpeed;
|
||||||
}
|
}
|
||||||
} else if (binding.equals("Downs")) {
|
} else if (binding.equals("Downs")) {
|
||||||
if (value) {
|
if (value) {
|
||||||
walkDir.z += walkSpeed;
|
inputAccel -= walkSpeed;
|
||||||
} else {
|
} else {
|
||||||
walkDir.z -= walkSpeed;
|
inputAccel += walkSpeed;
|
||||||
}
|
}
|
||||||
} else if (binding.equals("Reset")) {
|
} else if (binding.equals("Reset")) {
|
||||||
if (value) {
|
if (value) {
|
||||||
@ -577,8 +618,6 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
playerPersonControl.setWalkDirection(walkDir);
|
|
||||||
playerPersonControl.setViewDirection(walkDir);
|
|
||||||
} else {
|
} else {
|
||||||
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
|
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
|
||||||
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
|
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
|
||||||
|
@ -34,7 +34,7 @@ public class VehicleInstance
|
|||||||
{
|
{
|
||||||
WeakVehicle()
|
WeakVehicle()
|
||||||
{
|
{
|
||||||
super(WEAK, 200.0f, 100.0f);
|
super(WEAK, 400.0f, 100.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user