mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-13 04:27:30 +00:00
Added a car model for the weak car type.
This commit is contained in:
parent
2a723f6eff
commit
8d1da0c00e
@ -6,6 +6,7 @@ A game about a journey involving vehicles and obstacles.
|
||||
## Status
|
||||
### DONE
|
||||
* Physics-based vehicles
|
||||
* One car model
|
||||
* Driving controls (WASDX)
|
||||
* Enter / Exit a car (Enter)
|
||||
* Camera following the player
|
||||
|
BIN
assets-src/Models/rivercrossing.blend
Normal file
BIN
assets-src/Models/rivercrossing.blend
Normal file
Binary file not shown.
BIN
assets/Models/rivercrossing.j3o
Normal file
BIN
assets/Models/rivercrossing.j3o
Normal file
Binary file not shown.
3
assets/Models/rivercrossing.j3odata
Normal file
3
assets/Models/rivercrossing.j3odata
Normal file
@ -0,0 +1,3 @@
|
||||
#
|
||||
#Fri Jan 06 07:21:19 CET 2017
|
||||
ORIGINAL_PATH=Models/rivercrossing.scene
|
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 907 KiB After Width: | Height: | Size: 773 KiB |
@ -11,6 +11,7 @@ import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
|
||||
import com.jme3.bullet.control.BetterCharacterControl;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.bullet.control.VehicleControl;
|
||||
import com.jme3.input.ChaseCamera;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
@ -20,9 +21,11 @@ import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.CameraNode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.CameraControl.ControlDirection;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import com.jme3.terrain.geomipmap.TerrainGrid;
|
||||
@ -59,6 +62,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
public static boolean DEBUG = false;//true;
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
|
||||
private ChaseCamera chaseCam;
|
||||
|
||||
// START Terrain
|
||||
private Material mat_terrain;
|
||||
@ -122,6 +127,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
addPerson();
|
||||
|
||||
addPlayer();
|
||||
|
||||
chaseCam = new ChaseCamera(cam, playerNode, inputManager);
|
||||
chaseCam.setSmoothMotion(true);
|
||||
}
|
||||
|
||||
private void setupKeys() {
|
||||
@ -163,15 +171,25 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
float xOff = 1.6f;
|
||||
float zOff = 2f;
|
||||
|
||||
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
|
||||
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
matBody.setFloat("Shininess", 32f);
|
||||
matBody.setBoolean("UseMaterialColors", true);
|
||||
matBody.setColor("Ambient", ColorRGBA.Black);
|
||||
matBody.setColor("Diffuse", ColorRGBA.Red);
|
||||
matBody.setColor("Specular", ColorRGBA.White);
|
||||
carBody.setMaterial(matBody);
|
||||
vehicleModel.attachChild(carBody);
|
||||
|
||||
|
||||
if (vehicleInstance.carType == VehicleInstance.WEAK) {
|
||||
Spatial carBody = getAssetManager().loadModel("Models/rivercrossing.j3o");
|
||||
carBody.setLocalScale(1.1f, 0.8f, 0.8f);
|
||||
carBody.setLocalTranslation(0f, -1f, 0f);
|
||||
carBody.rotate(0f, 3.1415f, 0f);
|
||||
vehicleModel.attachChild(carBody);
|
||||
} else {
|
||||
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
|
||||
carBody.setMaterial(matBody);
|
||||
vehicleModel.attachChild(carBody);
|
||||
}
|
||||
|
||||
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
|
||||
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
|
||||
@ -462,8 +480,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
public void simpleUpdate(float tpf) {
|
||||
Vector3f playerLocation = playerNode.getWorldTranslation();
|
||||
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
|
||||
cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
|
||||
cam.lookAt(playerLocation, Vector3f.UNIT_Y);
|
||||
/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
|
||||
cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
|
||||
|
||||
for (VehicleNode vehicle : vehicles) {
|
||||
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
|
||||
@ -546,7 +564,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
if (dist < 5f) {
|
||||
playerVehicleNode = vehicle;
|
||||
playerNode.removeFromParent();
|
||||
playerNode.setLocalTranslation(0f, 0f, 0f);
|
||||
playerNode.setLocalTranslation(0f, 0f, -1f);
|
||||
playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
|
||||
playerNode.removeControl(playerPersonControl);
|
||||
playerVehicleNode.attachChild(playerNode);
|
||||
|
Loading…
Reference in New Issue
Block a user