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mirror of https://github.com/Dejvino/roadtrip synced 2024-11-21 15:32:35 +00:00

Added enter / leave vehicle by Enter. Refactoring.

This commit is contained in:
Dejvino 2017-01-04 01:03:13 +01:00
parent 7dee0ac30f
commit 59210eca75
4 changed files with 205 additions and 124 deletions

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@ -15,10 +15,11 @@ import com.jme3.bullet.control.VehicleControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
@ -39,92 +40,22 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
public static boolean DEBUG = false;//true;
private BulletAppState bulletAppState;
private VehicleNode playerVehicleNode;
Spatial map;
private List<VehicleNode> vehicles = new LinkedList<>();
private static class WeakVehicle extends VehicleInstance
{
WeakVehicle()
{
super(WEAK, 200.0f, 100.0f);
}
}
private static class TruckVehicle extends VehicleInstance
{
TruckVehicle()
{
super(TRUCK, 1400.0f, 200.0f);
}
}
private static class SportVehicle extends VehicleInstance
{
SportVehicle()
{
super(SPORT, 20000.0f, 200.0f);
}
}
private static class VehicleInstance
{
final static int WEAK = 1;
final static int TRUCK = 2;
final static int SPORT = 3;
final static int FOOT = 4;
int carType;
float accelerationForce = 200.0f;
float brakeForce = 100.0f;
float steeringValue = 0;
float accelerationValue = 0;
float accelerationSmooth = 0;
VehicleInstance(int carType, float accelerationForce, float brakeForce)
{
this.carType = carType;
this.accelerationForce = accelerationForce;
this.brakeForce = brakeForce;
}
}
private static class VehicleNode extends Node
{
VehicleInstance vehicleInstance;
VehicleControl vehicleControl;
Spatial vehicleModel;
AudioNode engineAudio;
AudioNode wheelsAudio;
AudioNode wheelSlipAudio;
public VehicleNode(String name, VehicleInstance vehicleInstance,
VehicleControl vehicleControl, Spatial vehicleModel)
{
super(name);
this.vehicleInstance = vehicleInstance;
this.vehicleControl = vehicleControl;
this.vehicleModel = vehicleModel;
}
}
private Node playerNode;
private BetterCharacterControl playerPersonControl;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
private VehicleNode playerVehicleNode;
public static void main(String[] args)
{
RoadTrip app = new RoadTrip();
app.start();
}
Spatial map;
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
@ -138,6 +69,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
addMap();
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(new Vector3f(1, -1, 1));
rootNode.addLight(dl);
addPlayer();
addCar();
@ -178,39 +114,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private void addCar()
{
Node vehicleModel = new Node("VehicleModel");
VehicleInstance vehicleInstance = new WeakVehicle();
VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Black);
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
}
VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
vehicleModel.addControl(vehicleControl);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionStiffness(stiffness);
vehicleControl.setMaxSuspensionForce(10000.0f);
//Create four wheels and add them at their locations
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
@ -221,10 +130,48 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
float zOff = 2f;
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
matBody.setColor("Color", ColorRGBA.Red);
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
matBody.setFloat("Shininess", 32f);
matBody.setBoolean("UseMaterialColors", true);
matBody.setColor("Ambient", ColorRGBA.Black);
matBody.setColor("Diffuse", ColorRGBA.Red);
matBody.setColor("Specular", ColorRGBA.White);
carBody.setMaterial(matBody);
vehicleModel.attachChild(carBody);
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
}
VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionStiffness(stiffness);
vehicleControl.setMaxSuspensionForce(10000.0f);
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
@ -286,11 +233,6 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
vehicleModel.attachChild(node6);
}
rootNode.attachChild(vehicleModel);
getPhysicsSpace().add(vehicleControl);
vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
vehicleControl.getWheel(0).setFrictionSlip(0.8f);
vehicleControl.getWheel(1).setFrictionSlip(0.8f);
vehicleControl.getWheel(2).setFrictionSlip(0.6f);
@ -304,21 +246,22 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
VehicleNode vehicle = new VehicleNode("VehicleNode",
vehicleInstance, vehicleControl, vehicleModel);
vehicle.attachChild(vehicleModel);
vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
vehicle.engineAudio.setPositional(true);
vehicle.engineAudio.setLooping(true);
vehicle.engineAudio.setReverbEnabled(true);
vehicle.engineAudio.setRefDistance(10);
vehicle.engineAudio.setMaxDistance(100000000);
vehicle.engineAudio.setRefDistance(5);
vehicle.engineAudio.setMaxDistance(1000000);
vehicle.attachChild(vehicle.engineAudio);
vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
vehicle.wheelsAudio.setPositional(true);
vehicle.wheelsAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelsAudio.setRefDistance(10);
vehicle.wheelsAudio.setMaxDistance(100000000);
vehicle.wheelsAudio.setRefDistance(1f);
vehicle.wheelsAudio.setMaxDistance(1000000f);
vehicle.wheelsAudio.play();
vehicle.attachChild(vehicle.wheelsAudio);
@ -326,19 +269,22 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
vehicle.wheelSlipAudio.setPositional(true);
vehicle.wheelSlipAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelSlipAudio.setRefDistance(10);
vehicle.wheelSlipAudio.setMaxDistance(100000000);
vehicle.wheelSlipAudio.setRefDistance(5);
vehicle.wheelSlipAudio.setMaxDistance(1000000);
vehicle.wheelSlipAudio.play();
vehicle.attachChild(vehicle.wheelSlipAudio);
vehicle.setLocalTranslation(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));
vehicle.addControl(vehicleControl);
getPhysicsSpace().add(vehicleControl);
vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));
vehicles.add(vehicle);
rootNode.attachChild(vehicle);
}
@Override
public void simpleUpdate(float tpf) {
Vector3f playerLocation = playerNode.getLocalTranslation();
Vector3f playerLocation = playerNode.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(playerLocation, Vector3f.UNIT_Y);
@ -358,11 +304,17 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
}
vehicle.wheelsAudio.updateGeometricState();
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 40f;
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
// TODO: pitch
//System.out.println("wheel rot: " + wheelRot);
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
if ((vehicle.engineAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
vehicle.engineAudio.stop();
}
if ((vehicle.engineAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
vehicle.engineAudio.play();
}
vehicle.wheelSlipAudio.updateGeometricState();
float slipAll = 0f;
@ -407,6 +359,28 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} else {
walkDir.z -= walkSpeed;
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = playerNode.getWorldTranslation();
for (VehicleNode vehicle : vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
playerVehicleNode = vehicle;
playerNode.removeFromParent();
playerNode.setLocalTranslation(0f, 0f, 0f);
playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
playerNode.removeControl(playerPersonControl);
playerVehicleNode.attachChild(playerNode);
playerVehicleNode.vehicleInstance.accelerationValue = 0;
playerVehicleNode.vehicleInstance.steeringValue = 0;
walkDir = new Vector3f();
break;
}
}
}
}
playerPersonControl.setWalkDirection(walkDir);
playerPersonControl.setViewDirection(walkDir);
@ -468,12 +442,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset");
playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
System.out.println("Reset - from car");
playerNode.removeFromParent();
playerNode.addControl(playerPersonControl);
playerPersonControl.warp(playerVehicleNode.getLocalTranslation());
rootNode.attachChild(playerNode);
playerVehicleNode = null;
walkDir = new Vector3f();
/*playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleNode.vehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleNode.vehicleControl.setLinearVelocity(Vector3f.ZERO);
playerVehicleNode.vehicleControl.setAngularVelocity(Vector3f.ZERO);
playerVehicleNode.vehicleControl.resetSuspension();
playerVehicleNode.vehicleControl.resetSuspension();*/
} else {
}
}
@ -494,8 +474,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
getPhysicsSpace().add(personControl);
getPhysicsSpace().addAll(person);
//getPhysicsSpace().addAll(person);
rootNode.attachChild(person);
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
personControl.setViewDirection(dir);
personControl.setWalkDirection(dir);
@ -515,3 +496,4 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
getPhysicsSpace().addAll(map);
}
}

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@ -0,0 +1,65 @@
/*
*/
package roadtrip;
/**
*
* @author dejvino
*/
public class VehicleInstance
{
final static int WEAK = 1;
final static int TRUCK = 2;
final static int SPORT = 3;
static int getVehicleTypesCount() {
return SPORT;
}
int carType;
float accelerationForce = 200.0f;
float brakeForce = 100.0f;
float steeringValue = 0;
float accelerationValue = 0;
float accelerationSmooth = 0;
VehicleInstance(int carType, float accelerationForce, float brakeForce)
{
this.carType = carType;
this.accelerationForce = accelerationForce;
this.brakeForce = brakeForce;
}
public static class WeakVehicle extends VehicleInstance
{
WeakVehicle()
{
super(WEAK, 200.0f, 100.0f);
}
}
public static class TruckVehicle extends VehicleInstance
{
TruckVehicle()
{
super(TRUCK, 1400.0f, 200.0f);
}
}
public static class SportVehicle extends VehicleInstance
{
SportVehicle()
{
super(SPORT, 20000.0f, 200.0f);
}
}
static VehicleInstance createVehicle(int i) {
switch (i + 1) {
case WEAK: return new WeakVehicle();
case TRUCK: return new TruckVehicle();
case SPORT: return new SportVehicle();
default: throw new RuntimeException("Unknown vehicle type " + i);
}
}
}

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@ -0,0 +1,34 @@
/*
*/
package roadtrip;
import com.jme3.audio.AudioNode;
import com.jme3.bullet.control.VehicleControl;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
/**
*
* @author dejvino
*/
public class VehicleNode extends Node
{
VehicleInstance vehicleInstance;
VehicleControl vehicleControl;
Spatial vehicleModel;
AudioNode engineAudio;
AudioNode wheelsAudio;
AudioNode wheelSlipAudio;
public VehicleNode(String name, VehicleInstance vehicleInstance,
VehicleControl vehicleControl, Spatial vehicleModel)
{
super(name);
this.vehicleInstance = vehicleInstance;
this.vehicleControl = vehicleControl;
this.vehicleModel = vehicleModel;
}
}