mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-21 23:42:35 +00:00
Added enter / leave vehicle by Enter. Refactoring.
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@ -15,10 +15,11 @@ import com.jme3.bullet.control.VehicleControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@ -40,82 +41,14 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState;
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private VehicleNode playerVehicleNode;
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Spatial map;
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private List<VehicleNode> vehicles = new LinkedList<>();
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private static class WeakVehicle extends VehicleInstance
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{
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WeakVehicle()
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{
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super(WEAK, 200.0f, 100.0f);
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}
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}
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private static class TruckVehicle extends VehicleInstance
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{
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TruckVehicle()
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{
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super(TRUCK, 1400.0f, 200.0f);
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}
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}
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private static class SportVehicle extends VehicleInstance
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{
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SportVehicle()
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{
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super(SPORT, 20000.0f, 200.0f);
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}
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}
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private static class VehicleInstance
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{
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final static int WEAK = 1;
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final static int TRUCK = 2;
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final static int SPORT = 3;
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final static int FOOT = 4;
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int carType;
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float accelerationForce = 200.0f;
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float brakeForce = 100.0f;
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float steeringValue = 0;
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float accelerationValue = 0;
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float accelerationSmooth = 0;
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VehicleInstance(int carType, float accelerationForce, float brakeForce)
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{
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this.carType = carType;
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this.accelerationForce = accelerationForce;
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this.brakeForce = brakeForce;
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}
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}
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private static class VehicleNode extends Node
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{
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VehicleInstance vehicleInstance;
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VehicleControl vehicleControl;
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Spatial vehicleModel;
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AudioNode engineAudio;
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AudioNode wheelsAudio;
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AudioNode wheelSlipAudio;
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public VehicleNode(String name, VehicleInstance vehicleInstance,
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VehicleControl vehicleControl, Spatial vehicleModel)
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{
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super(name);
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this.vehicleInstance = vehicleInstance;
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this.vehicleControl = vehicleControl;
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this.vehicleModel = vehicleModel;
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}
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}
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private Node playerNode;
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private BetterCharacterControl playerPersonControl;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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private VehicleNode playerVehicleNode;
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public static void main(String[] args)
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{
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@ -123,8 +56,6 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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app.start();
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}
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Spatial map;
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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@ -138,6 +69,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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addMap();
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DirectionalLight dl = new DirectionalLight();
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dl.setColor(ColorRGBA.White);
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dl.setDirection(new Vector3f(1, -1, 1));
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rootNode.addLight(dl);
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addPlayer();
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addCar();
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@ -178,39 +114,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private void addCar()
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{
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = new WeakVehicle();
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Black);
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//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
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//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
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CompoundCollisionShape compoundShape = new CompoundCollisionShape();
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BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
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compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
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} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
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}
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VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
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vehicleModel.addControl(vehicleControl);
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//setting suspension values for wheels, this can be a bit tricky
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//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
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float stiffness = 30.0f;//200=f1 car
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float compValue = .1f; //(should be lower than damp)
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float dampValue = .2f;
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vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionStiffness(stiffness);
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vehicleControl.setMaxSuspensionForce(10000.0f);
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//Create four wheels and add them at their locations
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Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
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Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
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@ -221,11 +130,49 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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float zOff = 2f;
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Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBody.setColor("Color", ColorRGBA.Red);
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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matBody.setFloat("Shininess", 32f);
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matBody.setBoolean("UseMaterialColors", true);
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matBody.setColor("Ambient", ColorRGBA.Black);
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matBody.setColor("Diffuse", ColorRGBA.Red);
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matBody.setColor("Specular", ColorRGBA.White);
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carBody.setMaterial(matBody);
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vehicleModel.attachChild(carBody);
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//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
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//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
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CompoundCollisionShape compoundShape = new CompoundCollisionShape();
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BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
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compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
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Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
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carCabin.setMaterial(matBody);
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vehicleModel.attachChild(carCabin);
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} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
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Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
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carCabin.setMaterial(matBody);
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vehicleModel.attachChild(carCabin);
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}
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VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
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//setting suspension values for wheels, this can be a bit tricky
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//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
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float stiffness = 30.0f;//200=f1 car
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float compValue = .1f; //(should be lower than damp)
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float dampValue = .2f;
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vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionStiffness(stiffness);
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vehicleControl.setMaxSuspensionForce(10000.0f);
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Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
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Node node1 = new Node("wheel 1 node");
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@ -286,11 +233,6 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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vehicleModel.attachChild(node6);
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}
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rootNode.attachChild(vehicleModel);
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getPhysicsSpace().add(vehicleControl);
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vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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vehicleControl.getWheel(0).setFrictionSlip(0.8f);
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vehicleControl.getWheel(1).setFrictionSlip(0.8f);
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vehicleControl.getWheel(2).setFrictionSlip(0.6f);
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@ -304,21 +246,22 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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VehicleNode vehicle = new VehicleNode("VehicleNode",
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vehicleInstance, vehicleControl, vehicleModel);
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vehicle.attachChild(vehicleModel);
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vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
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vehicle.engineAudio.setPositional(true);
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vehicle.engineAudio.setLooping(true);
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vehicle.engineAudio.setReverbEnabled(true);
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vehicle.engineAudio.setRefDistance(10);
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vehicle.engineAudio.setMaxDistance(100000000);
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vehicle.engineAudio.setRefDistance(5);
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vehicle.engineAudio.setMaxDistance(1000000);
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vehicle.attachChild(vehicle.engineAudio);
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vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
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vehicle.wheelsAudio.setPositional(true);
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vehicle.wheelsAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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vehicle.wheelsAudio.setRefDistance(10);
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vehicle.wheelsAudio.setMaxDistance(100000000);
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vehicle.wheelsAudio.setRefDistance(1f);
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vehicle.wheelsAudio.setMaxDistance(1000000f);
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vehicle.wheelsAudio.play();
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vehicle.attachChild(vehicle.wheelsAudio);
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@ -326,19 +269,22 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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vehicle.wheelSlipAudio.setPositional(true);
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vehicle.wheelSlipAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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vehicle.wheelSlipAudio.setRefDistance(10);
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vehicle.wheelSlipAudio.setMaxDistance(100000000);
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vehicle.wheelSlipAudio.setRefDistance(5);
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vehicle.wheelSlipAudio.setMaxDistance(1000000);
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vehicle.wheelSlipAudio.play();
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vehicle.attachChild(vehicle.wheelSlipAudio);
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vehicle.setLocalTranslation(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));
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vehicle.addControl(vehicleControl);
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getPhysicsSpace().add(vehicleControl);
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vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));
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vehicles.add(vehicle);
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rootNode.attachChild(vehicle);
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}
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@Override
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public void simpleUpdate(float tpf) {
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Vector3f playerLocation = playerNode.getLocalTranslation();
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Vector3f playerLocation = playerNode.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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@ -358,11 +304,17 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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vehicle.wheelsAudio.updateGeometricState();
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float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 40f;
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float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
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// TODO: pitch
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//System.out.println("wheel rot: " + wheelRot);
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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if ((vehicle.engineAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
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vehicle.engineAudio.stop();
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}
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if ((vehicle.engineAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
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vehicle.engineAudio.play();
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}
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vehicle.wheelSlipAudio.updateGeometricState();
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float slipAll = 0f;
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@ -407,6 +359,28 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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} else {
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walkDir.z -= walkSpeed;
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}
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} else if (binding.equals("Reset")) {
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if (value) {
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System.out.println("Reset - to car");
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Vector3f playerPos = playerNode.getWorldTranslation();
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for (VehicleNode vehicle : vehicles) {
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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float dist = playerPos.distance(vehiclePos);
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System.out.println(" .. dist: " + dist);
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if (dist < 5f) {
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playerVehicleNode = vehicle;
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playerNode.removeFromParent();
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playerNode.setLocalTranslation(0f, 0f, 0f);
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playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
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playerNode.removeControl(playerPersonControl);
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playerVehicleNode.attachChild(playerNode);
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playerVehicleNode.vehicleInstance.accelerationValue = 0;
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playerVehicleNode.vehicleInstance.steeringValue = 0;
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walkDir = new Vector3f();
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break;
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}
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}
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}
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}
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playerPersonControl.setWalkDirection(walkDir);
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playerPersonControl.setViewDirection(walkDir);
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@ -468,12 +442,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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} else if (binding.equals("Reset")) {
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if (value) {
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System.out.println("Reset");
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playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
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System.out.println("Reset - from car");
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playerNode.removeFromParent();
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playerNode.addControl(playerPersonControl);
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playerPersonControl.warp(playerVehicleNode.getLocalTranslation());
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rootNode.attachChild(playerNode);
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playerVehicleNode = null;
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walkDir = new Vector3f();
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/*playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
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playerVehicleNode.vehicleControl.setPhysicsRotation(new Matrix3f());
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playerVehicleNode.vehicleControl.setLinearVelocity(Vector3f.ZERO);
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playerVehicleNode.vehicleControl.setAngularVelocity(Vector3f.ZERO);
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playerVehicleNode.vehicleControl.resetSuspension();
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playerVehicleNode.vehicleControl.resetSuspension();*/
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} else {
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}
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}
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@ -494,8 +474,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
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//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
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getPhysicsSpace().add(personControl);
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getPhysicsSpace().addAll(person);
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//getPhysicsSpace().addAll(person);
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rootNode.attachChild(person);
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Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
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personControl.setViewDirection(dir);
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personControl.setWalkDirection(dir);
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@ -515,3 +496,4 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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getPhysicsSpace().addAll(map);
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}
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}
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65
src/roadtrip/VehicleInstance.java
Normal file
65
src/roadtrip/VehicleInstance.java
Normal file
@ -0,0 +1,65 @@
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/*
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*/
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package roadtrip;
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/**
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*
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* @author dejvino
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*/
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public class VehicleInstance
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{
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final static int WEAK = 1;
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final static int TRUCK = 2;
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final static int SPORT = 3;
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static int getVehicleTypesCount() {
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return SPORT;
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}
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int carType;
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float accelerationForce = 200.0f;
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float brakeForce = 100.0f;
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float steeringValue = 0;
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float accelerationValue = 0;
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float accelerationSmooth = 0;
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VehicleInstance(int carType, float accelerationForce, float brakeForce)
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{
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this.carType = carType;
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this.accelerationForce = accelerationForce;
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this.brakeForce = brakeForce;
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}
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public static class WeakVehicle extends VehicleInstance
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{
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WeakVehicle()
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{
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super(WEAK, 200.0f, 100.0f);
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}
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}
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public static class TruckVehicle extends VehicleInstance
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{
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TruckVehicle()
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{
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super(TRUCK, 1400.0f, 200.0f);
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}
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}
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public static class SportVehicle extends VehicleInstance
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{
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SportVehicle()
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{
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super(SPORT, 20000.0f, 200.0f);
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}
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}
|
||||
|
||||
static VehicleInstance createVehicle(int i) {
|
||||
switch (i + 1) {
|
||||
case WEAK: return new WeakVehicle();
|
||||
case TRUCK: return new TruckVehicle();
|
||||
case SPORT: return new SportVehicle();
|
||||
default: throw new RuntimeException("Unknown vehicle type " + i);
|
||||
}
|
||||
}
|
||||
}
|
34
src/roadtrip/VehicleNode.java
Normal file
34
src/roadtrip/VehicleNode.java
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
*/
|
||||
package roadtrip;
|
||||
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.bullet.control.VehicleControl;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author dejvino
|
||||
*/
|
||||
public class VehicleNode extends Node
|
||||
{
|
||||
VehicleInstance vehicleInstance;
|
||||
|
||||
VehicleControl vehicleControl;
|
||||
|
||||
Spatial vehicleModel;
|
||||
|
||||
AudioNode engineAudio;
|
||||
AudioNode wheelsAudio;
|
||||
AudioNode wheelSlipAudio;
|
||||
|
||||
public VehicleNode(String name, VehicleInstance vehicleInstance,
|
||||
VehicleControl vehicleControl, Spatial vehicleModel)
|
||||
{
|
||||
super(name);
|
||||
this.vehicleInstance = vehicleInstance;
|
||||
this.vehicleControl = vehicleControl;
|
||||
this.vehicleModel = vehicleModel;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user