mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-22 07:52:36 +00:00
Refactor: major moving around, trying to minimize RoadTrip.java
(TODO: enable vehicles back)
This commit is contained in:
parent
33f2e768cc
commit
a2af1e02bb
@ -25,33 +25,18 @@ import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.CameraNode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.CameraControl.ControlDirection;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.scene.shape.Quad;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainGridLodControl;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
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import roadtrip.model.VehicleInstance;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import roadtrip.view.GameWorldView;
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import com.jme3.terrain.noise.ShaderUtils;
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import roadtrip.view.VehicleNode;
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import com.jme3.terrain.noise.basis.FilteredBasis;
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import roadtrip.view.model.Player;
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import com.jme3.terrain.noise.filter.IterativeFilter;
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import com.jme3.terrain.noise.filter.OptimizedErode;
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import com.jme3.terrain.noise.filter.PerturbFilter;
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import com.jme3.terrain.noise.filter.SmoothFilter;
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import com.jme3.terrain.noise.fractal.FractalSum;
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import com.jme3.terrain.noise.modulator.NoiseModulator;
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import com.jme3.texture.Texture;
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import java.util.LinkedList;
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import java.util.List;
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/**
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/**
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*
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*
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@ -59,8 +44,7 @@ import java.util.List;
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*/
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*/
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public class RoadTrip extends SimpleApplication implements ActionListener {
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public class RoadTrip extends SimpleApplication implements ActionListener {
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public static void main(String[] args)
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public static void main(String[] args) {
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{
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RoadTrip app = new RoadTrip();
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RoadTrip app = new RoadTrip();
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app.start();
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app.start();
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}
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}
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@ -69,32 +53,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState;
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private BulletAppState bulletAppState;
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private GameWorldView gameWorldView;
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private ChaseCamera chaseCam;
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private ChaseCamera chaseCam;
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// START Terrain
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private Material mat_terrain;
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private TerrainGrid terrain;
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private float grassScale = 64;
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private float dirtScale = 64;
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private float rockScale = 64;
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private FractalSum base;
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private PerturbFilter perturb;
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private OptimizedErode therm;
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private SmoothFilter smooth;
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private IterativeFilter iterate;
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// END Terrain
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private List<VehicleNode> vehicles = new LinkedList<>();
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private static class Player
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{
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Node node;
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BetterCharacterControl characterControl;
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Vector3f jumpForce = new Vector3f(0, 3000, 0);
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Vector3f walkDir = new Vector3f();
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VehicleNode vehicleNode;
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}
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private Player player = new Player();
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private Player player = new Player();
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private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
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private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
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@ -126,13 +88,37 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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dl.setDirection(new Vector3f(1, -1, 1));
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dl.setDirection(new Vector3f(1, -1, 1));
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rootNode.addLight(dl);
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rootNode.addLight(dl);
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addMap();
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gameWorldView = GameWorldView.create(assetManager, cam, rootNode);
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gameWorldView.terrain.terrainGrid.addListener(new TerrainGridListener() {
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@Override
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public void gridMoved(Vector3f newCenter) {
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}
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@Override
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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while(quad.getControl(RigidBodyControl.class)!=null){
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quad.removeControl(RigidBodyControl.class);
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}
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), gameWorldView.terrain.terrainGrid.getLocalScale()), 0));
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bulletAppState.getPhysicsSpace().add(quad);
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}
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@Override
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public void tileDetached(Vector3f cell, TerrainQuad quad) {
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if (quad.getControl(RigidBodyControl.class) != null) {
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bulletAppState.getPhysicsSpace().remove(quad);
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quad.removeControl(RigidBodyControl.class);
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}
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}
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});
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/*addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();*/
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addCar();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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@ -171,7 +157,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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inputManager.addListener(this, "Esc");
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inputManager.addListener(this, "Esc");
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}
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}
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private void addCar()
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/*private void addCar()
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{
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{
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Node vehicleModel = new Node("VehicleModel");
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
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@ -351,7 +337,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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vehicles.add(vehicle);
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vehicles.add(vehicle);
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rootNode.attachChild(vehicle);
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rootNode.attachChild(vehicle);
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}
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}*/
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private Node addPerson() {
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private Node addPerson() {
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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@ -435,117 +421,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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rootNode.attachChild(compassNode);
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rootNode.attachChild(compassNode);
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}
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}
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private void addMap() {
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// TERRAIN TEXTURE material
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this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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// Parameters to material:
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// regionXColorMap: X = 1..4 the texture that should be appliad to state X
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// regionX: a Vector3f containing the following information:
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// regionX.x: the start height of the region
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// regionX.y: the end height of the region
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// regionX.z: the texture scale for the region
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// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
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// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
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// slopeTileFactor: the texture scale for slopes
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// terrainSize: the total size of the terrain (used for scaling the texture)
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// GRASS texture
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Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
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grass.setWrap(Texture.WrapMode.Repeat);
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Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
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dirt.setWrap(Texture.WrapMode.Repeat);
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Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
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rock.setWrap(Texture.WrapMode.Repeat);
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this.mat_terrain.setTexture("region1ColorMap", dirt);
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this.mat_terrain.setVector3("region1", new Vector3f(0, 80, this.dirtScale));
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this.mat_terrain.setTexture("region2ColorMap", grass);
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this.mat_terrain.setVector3("region2", new Vector3f(100, 160, this.grassScale));
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this.mat_terrain.setTexture("region3ColorMap", rock);
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this.mat_terrain.setVector3("region3", new Vector3f(190, 240, this.rockScale));
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this.mat_terrain.setTexture("region4ColorMap", dirt);
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this.mat_terrain.setVector3("region4", new Vector3f(250, 350, this.dirtScale));
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this.mat_terrain.setTexture("slopeColorMap", rock);
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this.mat_terrain.setFloat("slopeTileFactor", 32);
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this.mat_terrain.setFloat("terrainSize", 513);
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this.base = new FractalSum();
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this.base.setRoughness(0.7f);
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this.base.setFrequency(1.0f);
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this.base.setAmplitude(1.0f);
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this.base.setLacunarity(2.12f);
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this.base.setOctaves(8);
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this.base.setScale(0.02125f);
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this.base.addModulator(new NoiseModulator() {
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@Override
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public float value(float... in) {
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return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
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}
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});
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FilteredBasis ground = new FilteredBasis(this.base);
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this.perturb = new PerturbFilter();
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this.perturb.setMagnitude(0.119f);
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this.therm = new OptimizedErode();
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this.therm.setRadius(5);
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this.therm.setTalus(0.011f);
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this.smooth = new SmoothFilter();
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this.smooth.setRadius(1);
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this.smooth.setEffect(0.7f);
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this.iterate = new IterativeFilter();
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this.iterate.addPreFilter(this.perturb);
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this.iterate.addPostFilter(this.smooth);
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this.iterate.setFilter(this.therm);
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this.iterate.setIterations(2);
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ground.addPreFilter(this.iterate);
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this.terrain = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
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this.terrain.setMaterial(this.mat_terrain);
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this.terrain.setLocalTranslation(0, -200, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
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TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
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control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
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this.terrain.addControl(control);
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terrain.addListener(new TerrainGridListener() {
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@Override
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public void gridMoved(Vector3f newCenter) {
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}
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@Override
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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while(quad.getControl(RigidBodyControl.class)!=null){
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quad.removeControl(RigidBodyControl.class);
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}
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
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bulletAppState.getPhysicsSpace().add(quad);
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}
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@Override
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public void tileDetached(Vector3f cell, TerrainQuad quad) {
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if (quad.getControl(RigidBodyControl.class) != null) {
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bulletAppState.getPhysicsSpace().remove(quad);
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quad.removeControl(RigidBodyControl.class);
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}
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}
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});
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}
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@Override
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@Override
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public void simpleUpdate(float tpf) {
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public void simpleUpdate(float tpf) {
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@ -554,7 +430,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
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for (VehicleNode vehicle : vehicles) {
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/*for (VehicleNode vehicle : gameWorldState.vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.updateGeometricState();
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vehicle.engineAudio.updateGeometricState();
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@ -590,7 +466,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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// TODO: pitch
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// TODO: pitch
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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}
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}*/
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listener.setLocation(cam.getLocation());
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listener.setLocation(cam.getLocation());
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listener.setRotation(cam.getRotation());
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listener.setRotation(cam.getRotation());
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@ -651,7 +527,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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if (value) {
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if (value) {
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System.out.println("Reset - to car");
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System.out.println("Reset - to car");
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Vector3f playerPos = player.node.getWorldTranslation();
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Vector3f playerPos = player.node.getWorldTranslation();
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for (VehicleNode vehicle : vehicles) {
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/*for (VehicleNode vehicle : vehicles) {
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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float dist = playerPos.distance(vehiclePos);
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float dist = playerPos.distance(vehiclePos);
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System.out.println(" .. dist: " + dist);
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System.out.println(" .. dist: " + dist);
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@ -668,11 +544,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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player.walkDir = new Vector3f();
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player.walkDir = new Vector3f();
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break;
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break;
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}
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}
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}
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}*/
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}
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}
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}
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}
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} else {
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} else {
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VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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/*VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
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VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
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int playerCarType = playerVehicle.carType;
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int playerCarType = playerVehicle.carType;
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float steerMax = 0.5f;
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float steerMax = 0.5f;
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@ -739,14 +615,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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rootNode.attachChild(player.node);
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rootNode.attachChild(player.node);
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player.vehicleNode = null;
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player.vehicleNode = null;
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player.walkDir = new Vector3f();
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player.walkDir = new Vector3f();
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/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
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playerVehicleControl.setPhysicsRotation(new Matrix3f());
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playerVehicleControl.setLinearVelocity(Vector3f.ZERO);
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playerVehicleControl.setAngularVelocity(Vector3f.ZERO);
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playerVehicleControl.resetSuspension();*/
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} else {
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} else {
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}
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}
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}
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}*/
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}
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}
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if (binding.equals("Esc")) {
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if (binding.equals("Esc")) {
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stop();
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stop();
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18
src/roadtrip/model/TerrainDataProvider.java
Normal file
18
src/roadtrip/model/TerrainDataProvider.java
Normal file
@ -0,0 +1,18 @@
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package roadtrip.model;
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||||||
|
import com.jme3.terrain.noise.filter.IterativeFilter;
|
||||||
|
import com.jme3.terrain.noise.filter.OptimizedErode;
|
||||||
|
import com.jme3.terrain.noise.filter.PerturbFilter;
|
||||||
|
import com.jme3.terrain.noise.filter.SmoothFilter;
|
||||||
|
import com.jme3.terrain.noise.fractal.FractalSum;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by dejvino on 14.01.2017.
|
||||||
|
*/
|
||||||
|
public class TerrainDataProvider {
|
||||||
|
public FractalSum base;
|
||||||
|
public PerturbFilter perturb;
|
||||||
|
public OptimizedErode therm;
|
||||||
|
public SmoothFilter smooth;
|
||||||
|
public IterativeFilter iterate;
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
*/
|
*/
|
||||||
package roadtrip;
|
package roadtrip.model;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
134
src/roadtrip/view/GameWorldView.java
Normal file
134
src/roadtrip/view/GameWorldView.java
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
package roadtrip.view;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
|
||||||
|
import com.jme3.bullet.control.RigidBodyControl;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.terrain.geomipmap.*;
|
||||||
|
import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
|
||||||
|
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
|
||||||
|
import com.jme3.terrain.noise.ShaderUtils;
|
||||||
|
import com.jme3.terrain.noise.basis.FilteredBasis;
|
||||||
|
import com.jme3.terrain.noise.filter.IterativeFilter;
|
||||||
|
import com.jme3.terrain.noise.filter.OptimizedErode;
|
||||||
|
import com.jme3.terrain.noise.filter.PerturbFilter;
|
||||||
|
import com.jme3.terrain.noise.filter.SmoothFilter;
|
||||||
|
import com.jme3.terrain.noise.fractal.FractalSum;
|
||||||
|
import com.jme3.terrain.noise.modulator.NoiseModulator;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import roadtrip.model.TerrainDataProvider;
|
||||||
|
import roadtrip.view.model.GameWorldState;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by dejvino on 14.01.2017.
|
||||||
|
*/
|
||||||
|
public class GameWorldView {
|
||||||
|
|
||||||
|
private GameWorldState state = new GameWorldState();
|
||||||
|
|
||||||
|
private AssetManager assetManager;
|
||||||
|
private Camera camera;
|
||||||
|
private Node rootNode;
|
||||||
|
|
||||||
|
public TerrainView terrain = new TerrainView(new TerrainDataProvider());
|
||||||
|
|
||||||
|
public static GameWorldView create(AssetManager assetManager, Camera camera, Node rootNode) {
|
||||||
|
GameWorldView gameWorldView = new GameWorldView();
|
||||||
|
gameWorldView.assetManager = assetManager;
|
||||||
|
gameWorldView.camera = camera;
|
||||||
|
gameWorldView.rootNode = rootNode;
|
||||||
|
gameWorldView.initialize();
|
||||||
|
return gameWorldView;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initialize()
|
||||||
|
{
|
||||||
|
// TERRAIN TEXTURE material
|
||||||
|
terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
|
||||||
|
|
||||||
|
// Parameters to material:
|
||||||
|
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
|
||||||
|
// regionX: a Vector3f containing the following information:
|
||||||
|
// regionX.x: the start height of the region
|
||||||
|
// regionX.y: the end height of the region
|
||||||
|
// regionX.z: the texture scale for the region
|
||||||
|
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
|
||||||
|
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
|
||||||
|
// slopeTileFactor: the texture scale for slopes
|
||||||
|
// terrainSize: the total size of the terrain (used for scaling the texture)
|
||||||
|
// GRASS texture
|
||||||
|
Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
|
||||||
|
grass.setWrap(Texture.WrapMode.Repeat);
|
||||||
|
Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
|
||||||
|
dirt.setWrap(Texture.WrapMode.Repeat);
|
||||||
|
Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
|
||||||
|
rock.setWrap(Texture.WrapMode.Repeat);
|
||||||
|
|
||||||
|
terrain.mat_terrain.setTexture("region1ColorMap", dirt);
|
||||||
|
terrain.mat_terrain.setVector3("region1", new Vector3f(0, 80, terrain.dirtScale));
|
||||||
|
|
||||||
|
terrain.mat_terrain.setTexture("region2ColorMap", grass);
|
||||||
|
terrain.mat_terrain.setVector3("region2", new Vector3f(100, 160, terrain.grassScale));
|
||||||
|
|
||||||
|
terrain.mat_terrain.setTexture("region3ColorMap", rock);
|
||||||
|
terrain.mat_terrain.setVector3("region3", new Vector3f(190, 240, terrain.rockScale));
|
||||||
|
|
||||||
|
terrain.mat_terrain.setTexture("region4ColorMap", dirt);
|
||||||
|
terrain.mat_terrain.setVector3("region4", new Vector3f(250, 350, terrain.dirtScale));
|
||||||
|
|
||||||
|
terrain.mat_terrain.setTexture("slopeColorMap", rock);
|
||||||
|
terrain.mat_terrain.setFloat("slopeTileFactor", 32);
|
||||||
|
|
||||||
|
terrain.mat_terrain.setFloat("terrainSize", 513);
|
||||||
|
|
||||||
|
terrain.terrainDataProvider.base = new FractalSum();
|
||||||
|
terrain.terrainDataProvider.base.setRoughness(0.7f);
|
||||||
|
terrain.terrainDataProvider.base.setFrequency(1.0f);
|
||||||
|
terrain.terrainDataProvider.base.setAmplitude(1.0f);
|
||||||
|
terrain.terrainDataProvider.base.setLacunarity(2.12f);
|
||||||
|
terrain.terrainDataProvider.base.setOctaves(8);
|
||||||
|
terrain.terrainDataProvider.base.setScale(0.02125f);
|
||||||
|
terrain.terrainDataProvider.base.addModulator(new NoiseModulator() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float value(float... in) {
|
||||||
|
return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
FilteredBasis ground = new FilteredBasis(terrain.terrainDataProvider.base);
|
||||||
|
|
||||||
|
terrain.terrainDataProvider.perturb = new PerturbFilter();
|
||||||
|
terrain.terrainDataProvider.perturb.setMagnitude(0.119f);
|
||||||
|
|
||||||
|
terrain.terrainDataProvider.therm = new OptimizedErode();
|
||||||
|
terrain.terrainDataProvider.therm.setRadius(5);
|
||||||
|
terrain.terrainDataProvider.therm.setTalus(0.011f);
|
||||||
|
|
||||||
|
terrain.terrainDataProvider.smooth = new SmoothFilter();
|
||||||
|
terrain.terrainDataProvider.smooth.setRadius(1);
|
||||||
|
terrain.terrainDataProvider.smooth.setEffect(0.7f);
|
||||||
|
|
||||||
|
terrain.terrainDataProvider.iterate = new IterativeFilter();
|
||||||
|
terrain.terrainDataProvider.iterate.addPreFilter(terrain.terrainDataProvider.perturb);
|
||||||
|
terrain.terrainDataProvider.iterate.addPostFilter(terrain.terrainDataProvider.smooth);
|
||||||
|
terrain.terrainDataProvider.iterate.setFilter(terrain.terrainDataProvider.therm);
|
||||||
|
terrain.terrainDataProvider.iterate.setIterations(2);
|
||||||
|
|
||||||
|
ground.addPreFilter(terrain.terrainDataProvider.iterate);
|
||||||
|
|
||||||
|
terrain.terrainGrid = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
|
||||||
|
|
||||||
|
terrain.terrainGrid.setMaterial(terrain.mat_terrain);
|
||||||
|
terrain.terrainGrid.setLocalTranslation(0, -200, 0);
|
||||||
|
terrain.terrainGrid.setLocalScale(2f, 1f, 2f);
|
||||||
|
this.rootNode.attachChild(terrain.terrainGrid);
|
||||||
|
|
||||||
|
TerrainLodControl control = new TerrainGridLodControl(terrain.terrainGrid, camera);
|
||||||
|
control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
|
||||||
|
terrain.terrainGrid.addControl(control);
|
||||||
|
}
|
||||||
|
}
|
21
src/roadtrip/view/TerrainView.java
Normal file
21
src/roadtrip/view/TerrainView.java
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
package roadtrip.view;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.terrain.geomipmap.TerrainGrid;
|
||||||
|
import roadtrip.model.TerrainDataProvider;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by dejvino on 14.01.2017.
|
||||||
|
*/
|
||||||
|
public class TerrainView {
|
||||||
|
public Material mat_terrain;
|
||||||
|
public TerrainGrid terrainGrid;
|
||||||
|
public float grassScale = 64;
|
||||||
|
public float dirtScale = 64;
|
||||||
|
public float rockScale = 64;
|
||||||
|
public TerrainDataProvider terrainDataProvider;
|
||||||
|
|
||||||
|
public TerrainView(TerrainDataProvider terrainDataProvider) {
|
||||||
|
this.terrainDataProvider = terrainDataProvider;
|
||||||
|
}
|
||||||
|
}
|
@ -1,11 +1,12 @@
|
|||||||
/*
|
/*
|
||||||
*/
|
*/
|
||||||
package roadtrip;
|
package roadtrip.view;
|
||||||
|
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
import com.jme3.bullet.control.VehicleControl;
|
import com.jme3.bullet.control.VehicleControl;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
|
import roadtrip.model.VehicleInstance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
13
src/roadtrip/view/model/GameWorldState.java
Normal file
13
src/roadtrip/view/model/GameWorldState.java
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
package roadtrip.view.model;
|
||||||
|
|
||||||
|
import roadtrip.view.VehicleNode;
|
||||||
|
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by dejvino on 14.01.2017.
|
||||||
|
*/
|
||||||
|
public class GameWorldState {
|
||||||
|
private List<VehicleNode> vehicles = new LinkedList<>();
|
||||||
|
}
|
17
src/roadtrip/view/model/Player.java
Normal file
17
src/roadtrip/view/model/Player.java
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
package roadtrip.view.model;
|
||||||
|
|
||||||
|
import com.jme3.bullet.control.BetterCharacterControl;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import roadtrip.view.VehicleNode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by dejvino on 14.01.2017.
|
||||||
|
*/
|
||||||
|
public class Player {
|
||||||
|
public Node node;
|
||||||
|
public BetterCharacterControl characterControl;
|
||||||
|
public Vector3f jumpForce = new Vector3f(0, 3000, 0);
|
||||||
|
public Vector3f walkDir = new Vector3f();
|
||||||
|
public VehicleNode vehicleNode;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user