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https://github.com/Dejvino/roadtrip
synced 2024-11-21 15:32:35 +00:00
Themeless: added sections of walls + rocks as boxes.
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commit
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15
README.md
15
README.md
@ -23,26 +23,30 @@ A game about a journey involving vehicles and obstacles.
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* Car engine
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* Car engine
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* Wheel rolling
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* Wheel rolling
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* Wheel slips
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* Wheel slips
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* Camera
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* Graphics
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* themeless
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* 3rd person view (following the player)
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* 3rd person view (following the player)
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* depth-of-field filter
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* distance-based hiding of objects
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* Input
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* Input
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* Keyboard
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* Keyboard
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* Game menu
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* Game menu
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### TODO
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### TODO
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#### Stage 0 :: Prototype
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#### Stage 0 :: Prototype
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* done
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* DONE
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#### Stage 1 :: Core Game
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#### Stage 1 :: Core Game
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* Joystick controls
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* Joystick controls
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* FPV camera
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* FPV camera
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* Main Menu
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* Main Menu
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* Winning condition (location)
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* Winning condition (location)
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* Loading screen
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* Health indicator
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* Health indicator
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* Persistent content on terrain blocks
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* NPC AI
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* NPC AI
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* Enemy objects - mines
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* Enemy NPCs - punching, shooting
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* Enemy NPCs - punching, shooting
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* Interacting with the environment
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* Interacting with the environment - opening of gates
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#### Stage 2 :: Filled Game
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#### Stage 2 :: Filled Game
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* Roadblocks
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* Roadblocks
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@ -50,8 +54,11 @@ A game about a journey involving vehicles and obstacles.
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* Car models
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* Car models
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* Scenery models
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* Scenery models
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* Intro, Outro
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* Intro, Outro
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* Dialogs
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* Fuel
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#### Stage 3 :: Overflowing Game
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#### Stage 3 :: Overflowing Game
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* Stealth
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* Stealth
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* Clothing
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* Clothing
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* Car customization
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* Car customization
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* Destructable environment
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BIN
screenshot.png
BIN
screenshot.png
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Before Width: | Height: | Size: 901 KiB After Width: | Height: | Size: 416 KiB |
@ -44,13 +44,35 @@ public class ProceduralMapQuadBlock extends AbstractProceduralBlock
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float height = terrainQuad.getHeight(pos);
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float height = terrainQuad.getHeight(pos);
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String type;
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String type;
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if (quadRand.nextInt(10) == 0) {
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if (quadRand.nextInt(10) == 0) {
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type = "house";
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type = "rock";
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} else {
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} else {
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type = "tree";
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type = "tree";
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}
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}
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Vector3f location = new Vector3f(pos.x, height, pos.y);
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Vector3f location = new Vector3f(pos.x, height, pos.y);
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mapObjects.add(new MapObjectInstance(type, location));
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mapObjects.add(new MapObjectInstance(type, location));
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}
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}
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// walls
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if (quadRand.nextInt(3) == 0) {
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int dir = quadRand.nextInt(4);
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for (int i = 0; i < quadRand.nextInt(terrainQuad.getPatchSize() * (10 + quadRand.nextInt(100))); i++) {
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Vector2f pos;
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if (prevPos == null || quadRand.nextFloat() < 0.1f) {
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pos = new Vector2f((quadRand.nextFloat() - 0.5f) * cellSize, (quadRand.nextFloat() - 0.5f) * cellSize)
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.addLocal(quadPos);
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} else {
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if (quadRand.nextInt(10) == 0) {
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dir = (dir + quadRand.nextInt(2) * 2 - 1) % 4;
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}
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pos = new Vector2f(dir == 1 ? 1 : (dir == 3 ? -1 : 0), dir == 0 ? 1 : (dir == 2 ? -1 : 0)).addLocal(prevPos);
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}
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prevPos = pos;
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float height = terrainQuad.getHeight(pos);
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String type = "wall";
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Vector3f location = new Vector3f(pos.x, height, pos.y);
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mapObjects.add(new MapObjectInstance(type, location));
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}
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}
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}
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}
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public Iterable<? extends MapObjectInstance> getMapObjects()
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public Iterable<? extends MapObjectInstance> getMapObjects()
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@ -182,6 +182,7 @@ public class GameWorldView {
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terrain.terrainGrid.addControl(lodControl);
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terrain.terrainGrid.addControl(lodControl);
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final Node treeModel = createTree();
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final Node treeModel = createTree();
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final Node blockModel = createBlock();
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final Node rockModel = createRock();
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final Node rockModel = createRock();
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final FineTerrainGrid terrainGrid = terrain.terrainGrid;
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final FineTerrainGrid terrainGrid = terrain.terrainGrid;
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@ -238,12 +239,19 @@ public class GameWorldView {
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boxHalf = new Vector3f(s * 0.2f, s * 3f, s * 0.2f);
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boxHalf = new Vector3f(s * 0.2f, s * 3f, s * 0.2f);
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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break;
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break;
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/*case "house":
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case "rock":
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modelInstance = houseModel.clone();
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modelInstance = blockModel.clone();
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boxHalf = new Vector3f(2f + rand.nextFloat() * 10f, 2f + rand.nextFloat() * 10f, 2f + rand.nextFloat() * 10f);
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boxHalf = new Vector3f(0.5f, 0.5f, 0.5f);
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scale = boxHalf;
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pos.y += 0.2f;
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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break;*/
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break;
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case "wall":
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modelInstance = blockModel.clone();
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scale = new Vector3f(1f, 2f, 1f);
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boxHalf = new Vector3f(0.5f, 1f, 0.5f);
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pos.y += 0.5f;
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modelPhysics = new RigidBodyControl(new BoxCollisionShape(boxHalf), 0f);
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break;
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default:
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default:
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throw new RuntimeException("Unhandled object type: " + mapObject.getType());
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throw new RuntimeException("Unhandled object type: " + mapObject.getType());
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}
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}
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@ -362,5 +370,19 @@ public class GameWorldView {
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return rockModel;
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return rockModel;
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}
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}
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private Node createBlock() {
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Material rockMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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rockMat.setColor("Color", ColorRGBA.Gray);
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rockMat.getAdditionalRenderState().setWireframe(true);
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Geometry rockGeom = new Geometry("rock", new Box(0.5f, 0.5f, 0.5f));
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rockGeom.setMaterial(rockMat);
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Node rockModel = new Node("rockNode");
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rockModel.attachChild(rockGeom);
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return rockModel;
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}
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}
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}
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