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https://github.com/Dejvino/roadtrip
synced 2024-11-21 23:42:35 +00:00
Added Fog and FOV.
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66039dfa8e
commit
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@ -15,6 +15,7 @@ import com.jme3.material.Material;
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import com.jme3.math.*;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.DepthOfFieldFilter;
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import com.jme3.post.filters.FogFilter;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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@ -49,6 +50,7 @@ public class RoadTrip extends GameApplication implements ActionListener, AnalogL
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private CameraType cameraType = CameraType.FIRST_PERSON;
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private ChaseCamera chaseCam;
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private float camFov = 85;
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private Player player = new Player();
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@ -118,18 +120,29 @@ public class RoadTrip extends GameApplication implements ActionListener, AnalogL
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addCompass();
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addGameMenu();
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cam.setFrustumPerspective(camFov, settings.getWidth() / ((float)settings.getHeight()), 0.5f, 150f);
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chaseCam = new ChaseCamera(cam, player.node, inputManager);
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chaseCam.setDefaultDistance(60f);
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chaseCam.setSmoothMotion(true);
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fpp = new FilterPostProcessor(assetManager);
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//fpp.setNumSamples(4);
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FogFilter fog=new FogFilter();
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fog.setFogColor(new ColorRGBA(0.02f, 0.02f, 0.05f, 1.0f));
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fog.setFogDistance(1000);
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fog.setFogDensity(3.0f);
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fpp.addFilter(fog);
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dofFilter = new DepthOfFieldFilter();
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dofFilter.setFocusRange(5f);
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dofFilter.setFocusDistance(6f);
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dofFilter.setBlurScale(0.6f);
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fpp.addFilter(dofFilter);
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viewPort.addProcessor(fpp);
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viewPort.addProcessor(fpp);
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}
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@ -34,6 +34,7 @@ import com.jme3.terrain.noise.filter.SmoothFilter;
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import com.jme3.terrain.noise.fractal.FractalSum;
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import com.jme3.terrain.noise.modulator.NoiseModulator;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import java.util.Random;
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import roadtrip.model.MapObjectInstance;
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import roadtrip.model.ProceduralMapQuadBlock;
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@ -88,6 +89,9 @@ public class GameWorldView {
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al.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
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rootNode.addLight(al);
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// load sky
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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// TERRAIN TEXTURE material
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terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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if (DEBUG) {
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