1
0
mirror of https://github.com/Dejvino/roadtrip synced 2024-11-21 15:32:35 +00:00

Map: Added randomly placed trees. Debug mode.

This commit is contained in:
Dejvino 2017-01-21 01:46:40 +01:00
parent 76256b33a4
commit d2b6f01798
5 changed files with 104 additions and 11 deletions

View File

@ -0,0 +1,23 @@
Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
DiffuseMap : Repeat Textures/solid-road.png
GlowColor : 0.0 0.0 0.0 1.0
Specular : 0.5 0.5 0.5 1.0
Diffuse : 0.110066734 0.046717312 0.015608258 1.0
UseMaterialColors : true
ParallaxHeight : 0.05
Ambient : 0.13758342 0.058396637 0.019510321 1.0
Shininess : 12.5
}
AdditionalRenderState {
FaceCull Back
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0.0
Blend Off
PointSprite Off
ColorWrite On
DepthTest On
}
}

View File

@ -0,0 +1,23 @@
Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
DiffuseMap : Repeat Textures/solid-grass.png
GlowColor : 0.0 0.0 0.0 1.0
Specular : 0.051366556 0.24696888 0.0029339949 1.0
Diffuse : 0.029459173 0.08522777 0.010477433 1.0
UseMaterialColors : true
ParallaxHeight : 0.05
Ambient : 0.036823966 0.10653471 0.013096791 1.0
Shininess : 10.5
}
AdditionalRenderState {
FaceCull Back
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0.0
Blend Off
PointSprite Off
ColorWrite On
DepthTest On
}
}

BIN
assets/Models/tree.j3o Normal file

Binary file not shown.

View File

@ -0,0 +1,3 @@
#
#Fri Jan 20 22:43:12 CET 2017
ORIGINAL_PATH=Models/tree.scene

View File

@ -2,9 +2,7 @@ package roadtrip;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioSource.Status;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
import com.jme3.bullet.collision.shapes.*;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.control.VehicleControl;
@ -15,12 +13,10 @@ import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.math.*;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
@ -28,8 +24,10 @@ import com.jme3.scene.Spatial;
import com.jme3.scene.debug.Arrow;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.terrain.geomipmap.TerrainGrid;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainQuad;
import java.util.Random;
import roadtrip.model.VehicleInstance;
import roadtrip.view.CompassNode;
import roadtrip.view.GameMenuNode;
@ -49,7 +47,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
app.start();
}
public static boolean DEBUG = false;//true;
public static boolean DEBUG = /*false;/*/true;/**/
private GameWorldState gameWorldState;
private GameWorldView gameWorldView;
@ -73,6 +71,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
public void initializeGame() {
super.initializeGame();
bulletAppState.setDebugEnabled(DEBUG);
if (DEBUG) {
attachDebugStates();
}
setupKeys();
//audioRenderer.setEnvironment(Environment.Dungeon);
@ -83,10 +86,14 @@ public class RoadTrip extends GameApplication implements ActionListener {
dl.setColor(ColorRGBA.LightGray);
dl.setDirection(new Vector3f(1, -1, 1));
rootNode.addLight(dl);
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
rootNode.addLight(al);
gameWorldState = new GameWorldState();
gameWorldView = GameWorldView.create(gameWorldState, assetManager, cam, rootNode);
gameWorldView.terrain.terrainGrid.addListener(new TerrainGridListener() {
final TerrainGrid terrainGrid = gameWorldView.terrain.terrainGrid;
terrainGrid.addListener(new TerrainGridListener() {
@Override
public void gridMoved(Vector3f newCenter) {
@ -97,8 +104,41 @@ public class RoadTrip extends GameApplication implements ActionListener {
while(quad.getControl(RigidBodyControl.class)!=null){
quad.removeControl(RigidBodyControl.class);
}
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), gameWorldView.terrain.terrainGrid.getLocalScale()), 0));
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrainGrid.getLocalScale()), 0));
getPhysicsSpace().add(quad);
String treesKey = "trees-" + quad.getName();
Spatial treesOld = rootNode.getChild(treesKey);
if (treesOld != null) {
getPhysicsSpace().removeAll(treesOld);
treesOld.removeFromParent();
}
Node trees = new Node(treesKey);
Random quadRand = new Random(treesKey.hashCode());
Spatial treeModel = assetManager.loadModel("Models/tree.j3o");
System.out.println("Grid @ " + terrainGrid.getLocalTranslation() + " s " + terrainGrid.getLocalScale());
System.out.println("Quad " + quad.getName() + " @ " + quad.getLocalTranslation());
float cellSize = terrainGrid.getPatchSize() * terrainGrid.getLocalScale().x * 2f;
for (int i = 0; i < quadRand.nextInt(1000); i++) {
Vector2f pos = new Vector2f((quadRand.nextFloat() - 0.5f) * cellSize, (quadRand.nextFloat() - 0.5f) * cellSize)
.addLocal(quad.getWorldTranslation().x, quad.getWorldTranslation().z);
float height = quad.getHeight(pos);
Vector3f location = new Vector3f(pos.x, height, pos.y)
.addLocal(terrainGrid.getWorldTranslation());
System.out.println("Tree " + i + ": " + location);
Spatial treeInstance = treeModel.clone();
treeInstance.setLocalTranslation(location);
//RigidBodyControl control = treeInstance.getControl(RigidBodyControl.class);
RigidBodyControl control = new RigidBodyControl(new ConeCollisionShape(1f, 5f), 0f);
if (control != null) {
treeInstance.addControl(control);
control.setPhysicsLocation(location);
getPhysicsSpace().add(control);
}
trees.attachChild(treeInstance);
}
rootNode.attachChild(trees);
}
@Override
@ -106,11 +146,15 @@ public class RoadTrip extends GameApplication implements ActionListener {
if (quad.getControl(RigidBodyControl.class) != null) {
getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
String treesKey = "trees-" + quad.getName();
Spatial trees = rootNode.getChild(treesKey);
getPhysicsSpace().removeAll(trees);
trees.removeFromParent();
}
}
});
addCar();
addCar();
addCar();