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	Readme reformat.
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							| @ -6,32 +6,33 @@ A game about a journey involving vehicles and obstacles. | ||||
| ## Status | ||||
| ### DONE | ||||
| * Walking | ||||
| ** Enter / Exit a car (Enter) | ||||
|   * Enter / Exit a car (Enter) | ||||
| * Driving | ||||
| ** Keyboard controls (WASDX) | ||||
| ** Physics-based vehicles | ||||
| ** 1 model, 2 debugs | ||||
|   * Keyboard controls (WASDX) | ||||
|   * Physics-based vehicles | ||||
|   * 1 model, 2 debugs | ||||
| * Map | ||||
| ** Endless, grid-based hilly ground | ||||
| ** Procedurally generated map contents | ||||
| ** Collidable objects - static and dynamic | ||||
| ** People | ||||
|   * Endless, grid-based hilly ground | ||||
|   * Procedurally generated map contents | ||||
|   * Collidable objects - static and dynamic | ||||
|   * People | ||||
| * Objectives | ||||
| ** Target location | ||||
| ** Score | ||||
|   * Target location | ||||
|   * Score | ||||
| * Sounds | ||||
| ** Car engine | ||||
| ** Wheel rolling | ||||
| ** Wheel slips | ||||
|   * Car engine | ||||
|   * Wheel rolling | ||||
|   * Wheel slips | ||||
| * Camera | ||||
| ** 3rd person view (following the player) | ||||
|   * 3rd person view (following the player) | ||||
| * Input | ||||
| ** Keyboard | ||||
| ** Game menu | ||||
|   * Keyboard | ||||
|   * Game menu | ||||
| 
 | ||||
| ### TODO | ||||
| #### Stage 0 :: Prototype | ||||
| * done | ||||
| 
 | ||||
| #### Stage 1 :: Core Game | ||||
| * Joystick controls | ||||
| * FPV camera | ||||
| @ -42,12 +43,14 @@ A game about a journey involving vehicles and obstacles. | ||||
| * NPC AI | ||||
| * Enemy NPCs - punching, shooting | ||||
| * Interacting with the environment | ||||
| 
 | ||||
| #### Stage 2 :: Filled Game | ||||
| * Roadblocks | ||||
| * Menu - statistics, save / load, credits | ||||
| * Car models | ||||
| * Scenery models | ||||
| * Intro, Outro | ||||
| 
 | ||||
| #### Stage 3 :: Overflowing Game | ||||
| * Stealth | ||||
| * Clothing | ||||
|  | ||||
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