mirror of
https://github.com/Dejvino/roadtrip
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| assets | ||
| assets-src | ||
| nbproject | ||
| src/roadtrip | ||
| .gitignore | ||
| build.xml | ||
| bulletjme64.dll | ||
| LICENSE | ||
| lwjgl64.dll | ||
| manifest.mf | ||
| OpenAL64.dll | ||
| README.md | ||
| screenshot.png | ||
RoadTrip
A game about a journey involving vehicles and obstacles.
Status
DONE
- Walking ** Enter / Exit a car (Enter)
- Driving ** Keyboard controls (WASDX) ** Physics-based vehicles ** 1 model, 2 debugs
- Map ** Endless, grid-based hilly ground ** Procedurally generated map contents ** Collidable objects - static and dynamic ** People
- Objectives ** Target location ** Score
- Sounds ** Car engine ** Wheel rolling ** Wheel slips
- Camera ** 3rd person view (following the player)
- Input ** Keyboard ** Game menu
TODO
Stage 0 :: Prototype
- done
Stage 1 :: Core Game
- Joystick controls
- FPV camera
- Main Menu
- Winning condition (location)
- Health indicator
- Persistent content on terrain blocks
- NPC AI
- Enemy NPCs - punching, shooting
- Interacting with the environment
Stage 2 :: Filled Game
- Roadblocks
- Menu - statistics, save / load, credits
- Car models
- Scenery models
- Intro, Outro
Stage 3 :: Overflowing Game
- Stealth
- Clothing
- Car customization
