splinter-keep/themes/default/rules/core_mechanics.md
2026-07-05 12:50:22 +02:00

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Core Mechanics

Dice

  • d6: All rolls use d6.
  • Odds: 1d6, 4+ favourable, 3- trouble.
  • Traits: 3d6, roll UNDER trait score.

Character

  • Traits (STR/DEX/WIL): Roll 3d6 each. Lower is better.
  • Max HP: 2d6 + Thing modifier (min 2).
  • Starting Cash: 3d6 × 5 silver.
  • Damage: 1d6 ± weapon mod ± armour reduction.

Combat (per round ≈10s)

  1. State intentions
  2. Grit (creatures): 2d6 — higher = more determined
  3. Initiative: both 1d6, winner acts first
  4. Turn: 1d6 ± mods, 4+ success, 3- take a hit
  5. Damage: 1d6 ± mods

Encounter Start

  • Distance: 2d6 × 10
  • Surprise: 1d6 — 1-2 PC, 3-4 creature, 5 both, 6 neither
  • Grit: 2d6

Alternatives to Fighting

  • Run off, Dodge & Parry (+1, 4+ move without hit), Parley, Innovate

Exploration

  • 6 × 10-min watches per hour
  • Each action → roll (odds/traits) → outcome → mark watch
  • After 6 watches: scene shifts

Wounds (0 HP)

  • 1d6: 1-2 die, 3-4 -1 max HP, 5-6 -1 all rolls until healed

Grit (Creatures/NPCs)

  • 2d6, higher = more determined
  • grit score → seek exit; ≤ grit score → press attack

Modifiers

Situation Mod
Favourable / Well-prepared +1
Risky / Rushed / Poor visibility -1
Desperate -2

Darkness

  • Most creatures see fine in dark
  • PCs without light: -1 actions, increased surprise, slower exploration

Complications ("yes, but...")

  • Success costs (gear/time/HP), noise, secondary problem, escalation

Rest & Healing

  • Short rest (few hours): 1d6 HP
  • Long rest (safe haven): full HP
  • Healing salve: +1 HP | Antitoxin: cures poison

End Game Conditions

The story ends when: the character dies, the main quest reaches a definitive conclusion, the player chooses to retire, or all party members have fallen. When the story ends, the LLM outputs ### THE END in the narrative, followed by a reason, what happened, and an epilogue describing how the world evolved. Call read_rules with category: "end_game" for full details on ending the game.