Locked: rules/ (deck cards + mechanics), tools/ (draw, roll, run) Unlocked: session/ (character, world, tweaks, log) Entry: run.sh launches the Textual TUI
768 B
768 B
The World
The Keep
The starting point. A fortified settlement at the edge of The Realm.
Notable NPCs
- to discover
Services
- Inn: Splintered Tankard — cheap ale, warm stew, gossip
- Smithy: to discover
- Temple: to discover
- Market: to discover
- Guild Hall: to discover
Rumours
| # | Rumour | Status |
|---|---|---|
Jobs
| # | Job | Pay | Status |
|---|---|---|---|
The Realm
What lies beyond the gates.
Locations Discovered
| Name | Terrain | Threat Level | Notes |
|---|---|---|---|
Active Threads
Factions at Play
- to be revealed