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<!-- .slide: data-background="slides/motivation.jpg" data-background-size="contain" data-background-opacity="0.8" --> |
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<!-- .slide: data-background="slides/motivation.jpg" data-background-size="contain" data-background-opacity="0.5" --> |
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## Motivation <!-- .element: class="text-over-image" --> |
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<!-- .slide: data-background-color="#033" --> |
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@@ -15,7 +15,7 @@ Carrot and stick; someone else sets our path. |
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<!-- .element: class="fragment" --> |
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- numbs our self-motivation <!-- .element: class="fragment" --> |
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- feels meaningless <!-- .element: class="fragment" --> |
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- activity feels meaningless <!-- .element: class="fragment" --> |
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- makes it easier to procrastinate <!-- .element: class="fragment" --> |
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--- |
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@@ -35,10 +35,18 @@ We have our own target and we follow it. |
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<!-- .slide: data-background-image="slides/goal_based_motivation.jpg" data-background-size="contain" data-background-opacity="0.3" --> |
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We want to achieve something in the future. |
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- Pros: it works! <!-- .element: class="fragment" --> |
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- Cons: it causes us damage; not sustainable <!-- .element: class="fragment" --> |
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- long struggle, followed by a short rush of joy that quickly evaporates <!-- .element: class="fragment" --> |
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- requires more and more demanding goals <!-- .element: class="fragment" --> |
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1. long displeasure from not reaching the goal<!-- .element: class="fragment" --> |
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2. short rush of joy that quickly evaporates <!-- .element: class="fragment" --> |
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-V- |
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<!-- .slide: data-background-image="slides/goal_based_motivation.jpg" data-background-size="contain" data-background-opacity="0.1" --> |
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**Pros:** it works! |
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**Cons:** it causes us damage<br />it is not sustainable |
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<!-- .element: class="fragment" --> |
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Joy fades, requiring more demanding goals. <!-- .element: class="fragment" --> |
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-V- |
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<!-- .slide: data-background-image="slides/hedonic_treadmill.jpg" data-background-size="contain" data-background-opacity="0.1" --> |
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@@ -46,7 +54,7 @@ We want to achieve something in the future. |
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> Humans quickly return to a relatively stable level of happiness despite major positive or negative events. |
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The reward for finishing a major goal is not worth a long struggle to get there.<!-- .element: class="fragment" --> |
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The reward for finishing a major goal<br />is not worth a long struggle to get there.<!-- .element: class="fragment" --> |
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-V- |
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@@ -62,12 +70,28 @@ created by setting bigger and bigger goals. <!-- .element: class="fragment" --> |
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### Journey-based motivation |
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<!-- .slide: data-background-image="slides/journey_based_motivation.jpg" data-background-size="contain" data-background-opacity="0.3" --> |
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Enjoy the ride, the destination is secondary. |
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Joy is found in doing an activity, not finishing it. |
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"Happiness now", not just at the end. <!-- .element: class="fragment" --> |
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Unlocks flow, <!-- .element: class="fragment" --> |
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- happiness now, not just at the end <!-- .element: class="fragment" --> |
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- unlocks flow <!-- .element: class="fragment" --> |
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- flow brings contentment and mastery <!-- .element: class="fragment" --> |
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- ...which in turn brings results <!-- .element: class="fragment" --> |
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flow brings contentment and mastery, <!-- .element: class="fragment" --> |
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that in turn brings results. <!-- .element: class="fragment" --> |
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--- |
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### Flow |
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State of deep immersion in an activity that...<!-- .element: class="fragment" --> |
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* is challenging<!-- .element: class="fragment" --> |
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* makes use of our strengths<!-- .element: class="fragment" --> |
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* matches our skills<!-- .element: class="fragment" --> |
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* is enjoyable.<!-- .element: class="fragment" --> |
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We tend to lose our sense of time.<!-- .element: class="fragment" --> |
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--- |
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@@ -155,11 +179,11 @@ These can be improved, but don't devote too much time to it. <!-- .element: clas |
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- using them supports flow |
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- personal vision builds on them |
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Only a few will be used. The rest needs to be rejected and banished <!-- .element: class="fragment" --> |
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Only a few will be used. <!-- .element: class="fragment" --> |
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to gain focus, clarity and mastery <!-- .element: class="fragment" --> |
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to avoid decision paralysis or regrets. <!-- .element: class="fragment" --> |
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The rest needs to be rejected and banished: <!-- .element: class="fragment" --> |
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- to gain focus, clarity and mastery, <!-- .element: class="fragment" --> |
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- to avoid decision paralysis or regrets. <!-- .element: class="fragment" --> |
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-V- |
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<!-- .slide: data-background-color="#542" --> |
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@@ -176,16 +200,16 @@ These can be improved, but don't devote too much time to it. <!-- .element: clas |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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#### Strengths |
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- attention to detail, carefulness, looking for perfection |
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- enjoy exploring and learning new technologies |
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- like to solve problems and mysteries in tech |
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- life-long programming experience |
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- life-long programming experience, love building useful solutions |
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- attention to detail, carefulness, looking for perfection; love creating nice and clean software |
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- persevering problem solver; like to explore and solve mysteries in tech |
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- open-minded and attentive listener |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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#### Weaknesses |
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- lacking in open confrontation, group arguments |
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- introverted, social interactions are taxing |
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- lacking in open confrontation, group arguments |
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- cautious in opinions, not an 'influencer' |
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-V- |
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@@ -206,14 +230,22 @@ These can be improved, but don't devote too much time to it. <!-- .element: clas |
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#### Threats |
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- changed role: boring / stressful / annoying |
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- changed job: |
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- low pay / annoying co-workers / toxic workplace / long commute |
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- low pay / annoying co-workers / toxic workplace / long commute |
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- having to use Windows |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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#### My Observations |
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- my SWOT felt misaligned with the career of people management<!-- .element: class="fragment" --> |
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- Threats applied to the current situation as well<!-- .element: class="fragment" --> |
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Change was desirable and not even that risky.<!-- .element: class="fragment" --> |
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--- |
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<!-- .slide: data-background-color="#542" --> |
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#### Step 2: |
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### Personal Achievements |
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- things you are proud of or that brought you joy |
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- things that brought you joy / you are proud of |
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- provides specific evidence of your strengths |
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- helps to gain confidence and think positively |
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@@ -229,6 +261,12 @@ These can be improved, but don't devote too much time to it. <!-- .element: clas |
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- learned to type using the Workman layout |
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- ... |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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#### My Observations |
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- Nice! I did some cool things!<!-- .element: class="fragment" --> |
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- Very little of it was connected to people management<!-- .element: class="fragment" --> |
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--- |
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<!-- .slide: data-background-color="#542" --> |
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#### Step 3: |
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@@ -255,7 +293,7 @@ An activity should ideally fit into multiple categories. |
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Goal: find groups of activities that support each other.<!-- .element: class="fragment" --> |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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<!-- .slide: data-background-color="#030" data-transition="slide-in fade-out" --> |
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### My Activities |
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- writing readable code, testing, refactoring |
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- exploring new technologies and approaches |
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@@ -265,6 +303,14 @@ Goal: find groups of activities that support each other.<!-- .element: class="fr |
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- working with colleagues - reviews, discussions |
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- research of innovative solutions |
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- solving problems, making software more useful |
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... |
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-V- |
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<!-- .slide: data-background-color="#030" data-transition="slide-out fade-in"--> |
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### My Activities Grouped |
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- collaborative software development (direct) |
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- exchange of experience (learning & teaching) |
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- research, experiments, investigation |
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--- |
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<!-- .slide: data-background-color="#542" --> |
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@@ -272,9 +318,10 @@ Goal: find groups of activities that support each other.<!-- .element: class="fr |
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### Beta-Vision |
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Finding a personal vision takes effort and time.<!-- .element: class="fragment" --> |
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<br/> |
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Finding a beta version is easier<!-- .element: class="fragment" --> |
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and you won't procrastinate before finding it!<!-- .element: class="fragment" --> |
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and you won't procrastinate to start!<!-- .element: class="fragment" --> |
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-V- |
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<!-- .slide: data-background-color="#542" --> |
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@@ -289,10 +336,8 @@ and you won't procrastinate before finding it!<!-- .element: class="fragment" -- |
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<!-- .slide: data-background-color="#030" --> |
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### My Beta-Vision |
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- coding useful software on a daily basis |
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- continually learning from others |
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- sharing my knowledge with others |
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- sharing code publicly |
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- coding useful software on a daily basis, publicly |
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- learning from others and sharing my knowledge |
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--- |
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<!-- .slide: data-background-color="#542" --> |
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@@ -307,23 +352,41 @@ taking into account the analysis from the previous steps. |
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<!-- .slide: data-background-color="#030" --> |
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### My Final Vision |
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I'm still iterating.<!-- .element: class="fragment" --> |
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WIP |
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--- |
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<!-- .slide: data-background-color="#542" --> |
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### Act Now! |
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> How can I incorporate my vision in my daily life? |
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*How can you incorporate your vision in the daily life?* |
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Starting small is fine, as long as you start! |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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### My Start |
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### My First Steps |
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I started fixing defects in Android apps I use. |
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1. Daily coding refresher:<!-- .element: class="fragment" --> |
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- **Kotlin** Koans |
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- **Go** by Example |
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- Learn **Go** with Tests |
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- Personal **React** project |
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2. Fixing defects in the Android apps that I use (in Kotlin). <!-- .element: class="fragment" --> |
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It covers: |
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- coding useful software |
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-V- |
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<!-- .slide: data-background-color="#030" --> |
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### My Findings |
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<div> |
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This covered: |
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- coding useful software publicly |
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- learning from others |
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- sharing code publicly |
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i.e. my personal vision. |
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</div> |
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<!-- .element: class="fragment" --> |
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I regularly experienced flow, improved my skills and really enjoyed doing it. |
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<!-- .element: class="fragment" --> |