mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-14 04:57:28 +00:00
Refactoring. Enabled more cars to appear.
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@ -2,6 +2,8 @@ package roadtrip;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
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import com.jme3.audio.AudioSource.Status;
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import com.jme3.audio.Environment;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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@ -23,6 +25,8 @@ import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import java.util.LinkedList;
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import java.util.List;
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import org.lwjgl.openal.AL10;
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import org.lwjgl.openal.AL11;
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@ -33,38 +37,94 @@ import org.lwjgl.openal.AL11;
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public class RoadTrip extends SimpleApplication implements ActionListener {
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public static boolean DEBUG = false;//true;
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final int WEAK = 1;
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final int TRUCK = 2;
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final int SPORT = 3;
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final int FOOT = 4;
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final int carType = SPORT;
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private BulletAppState bulletAppState;
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private VehicleControl vehicle;
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private float accelerationForce = 200.0f;
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private float brakeForce = 100.0f;
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private float steeringValue = 0;
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private float accelerationValue = 0;
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private float accelerationSmooth = 0;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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public static void main(String[] args) {
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RoadTrip app = new RoadTrip();
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app.start();
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private VehicleNode playerVehicleNode;
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private List<VehicleNode> vehicles = new LinkedList<>();
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private static class WeakVehicle extends VehicleInstance
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{
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WeakVehicle()
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{
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super(WEAK, 200.0f, 100.0f);
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}
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}
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Node playerNode;
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private static class TruckVehicle extends VehicleInstance
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{
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TruckVehicle()
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{
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super(TRUCK, 1400.0f, 200.0f);
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}
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}
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Spatial map;
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Spatial car;
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private BetterCharacterControl playerPersonControl;
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private static class SportVehicle extends VehicleInstance
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{
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SportVehicle()
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{
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super(SPORT, 20000.0f, 200.0f);
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}
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}
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private static class VehicleInstance
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{
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final static int WEAK = 1;
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final static int TRUCK = 2;
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final static int SPORT = 3;
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final static int FOOT = 4;
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int carType;
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float accelerationForce = 200.0f;
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float brakeForce = 100.0f;
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float steeringValue = 0;
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float accelerationValue = 0;
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float accelerationSmooth = 0;
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VehicleInstance(int carType, float accelerationForce, float brakeForce)
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{
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this.carType = carType;
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this.accelerationForce = accelerationForce;
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this.brakeForce = brakeForce;
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}
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}
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private static class VehicleNode extends Node
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{
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VehicleInstance vehicleInstance;
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VehicleControl vehicleControl;
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Spatial vehicleModel;
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AudioNode engineAudio;
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AudioNode wheelsAudio;
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AudioNode wheelSlipAudio;
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public VehicleNode(String name, VehicleInstance vehicleInstance,
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VehicleControl vehicleControl, Spatial vehicleModel)
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{
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super(name);
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this.vehicleInstance = vehicleInstance;
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this.vehicleControl = vehicleControl;
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this.vehicleModel = vehicleModel;
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}
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}
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private Node playerNode;
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private BetterCharacterControl playerPersonControl;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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public static void main(String[] args)
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{
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RoadTrip app = new RoadTrip();
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app.start();
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}
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Spatial map;
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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@ -78,12 +138,15 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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addMap();
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if (carType == FOOT) {
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addPlayerPerson();
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} else {
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addPlayerCar();
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}
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addPlayer();
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addCar();
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addCar();
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addCar();
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addCar();
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addCar();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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@ -112,7 +175,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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inputManager.addListener(this, "Reset");
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}
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private void addPlayerCar() {
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private void addCar()
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{
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = new WeakVehicle();
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Black);
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@ -123,28 +190,26 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
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compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
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if (carType == TRUCK) {
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
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} else if (carType == SPORT) {
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} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
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BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
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compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
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}
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//create vehicle node
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Node vehicleNode=new Node("vehicleNode");
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vehicle = new VehicleControl(compoundShape, 500);
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vehicleNode.addControl(vehicle);
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VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
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vehicleModel.addControl(vehicleControl);
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//setting suspension values for wheels, this can be a bit tricky
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//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
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float stiffness = 30.0f;//200=f1 car
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float compValue = .1f; //(should be lower than damp)
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float dampValue = .2f;
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vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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vehicle.setSuspensionStiffness(stiffness);
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vehicle.setMaxSuspensionForce(10000.0f);
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vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
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vehicleControl.setSuspensionStiffness(stiffness);
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vehicleControl.setMaxSuspensionForce(10000.0f);
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//Create four wheels and add them at their locations
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Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
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@ -159,7 +224,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBody.setColor("Color", ColorRGBA.Red);
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carBody.setMaterial(matBody);
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vehicleNode.attachChild(carBody);
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vehicleModel.attachChild(carBody);
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Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
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@ -168,7 +233,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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node1.attachChild(wheels1);
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wheels1.rotate(0, FastMath.HALF_PI, 0);
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wheels1.setMaterial(mat);
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vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
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vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
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wheelDirection, wheelAxle, restLength, radius, true);
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Node node2 = new Node("wheel 2 node");
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@ -176,7 +241,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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node2.attachChild(wheels2);
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wheels2.rotate(0, FastMath.HALF_PI, 0);
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wheels2.setMaterial(mat);
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vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff),
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vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
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wheelDirection, wheelAxle, restLength, radius, true);
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Node node3 = new Node("wheel 3 node");
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@ -184,7 +249,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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node3.attachChild(wheels3);
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wheels3.rotate(0, FastMath.HALF_PI, 0);
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wheels3.setMaterial(mat);
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vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
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vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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Node node4 = new Node("wheel 4 node");
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@ -192,21 +257,21 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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node4.attachChild(wheels4);
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wheels4.rotate(0, FastMath.HALF_PI, 0);
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wheels4.setMaterial(mat);
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vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
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vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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vehicleNode.attachChild(node1);
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vehicleNode.attachChild(node2);
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vehicleNode.attachChild(node3);
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vehicleNode.attachChild(node4);
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vehicleModel.attachChild(node1);
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vehicleModel.attachChild(node2);
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vehicleModel.attachChild(node3);
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vehicleModel.attachChild(node4);
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if (carType == TRUCK) {
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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Node node5 = new Node("wheel 5 node");
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Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
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node5.attachChild(wheels5);
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wheels5.rotate(0, FastMath.HALF_PI, 0);
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wheels5.setMaterial(mat);
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vehicle.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
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vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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Node node6 = new Node("wheel 6 node");
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@ -214,64 +279,61 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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node6.attachChild(wheels6);
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wheels6.rotate(0, FastMath.HALF_PI, 0);
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wheels6.setMaterial(mat);
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vehicle.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
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vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
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wheelDirection, wheelAxle, restLength, radius, false);
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vehicleNode.attachChild(node5);
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vehicleNode.attachChild(node6);
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vehicleModel.attachChild(node5);
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vehicleModel.attachChild(node6);
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}
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rootNode.attachChild(vehicleNode);
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rootNode.attachChild(vehicleModel);
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getPhysicsSpace().add(vehicle);
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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getPhysicsSpace().add(vehicleControl);
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vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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vehicle.getWheel(0).setFrictionSlip(0.8f);
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vehicle.getWheel(1).setFrictionSlip(0.8f);
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vehicle.getWheel(2).setFrictionSlip(0.6f);
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vehicle.getWheel(3).setFrictionSlip(0.6f);
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if (carType == TRUCK) {
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vehicle.getWheel(4).setFrictionSlip(0.6f);
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vehicle.getWheel(5).setFrictionSlip(0.6f);
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accelerationForce = 1400f;
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brakeForce = 200f;
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} else if (carType == SPORT) {
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accelerationForce = 20000f;
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brakeForce = 200f;
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vehicleControl.getWheel(0).setFrictionSlip(0.8f);
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vehicleControl.getWheel(1).setFrictionSlip(0.8f);
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vehicleControl.getWheel(2).setFrictionSlip(0.6f);
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vehicleControl.getWheel(3).setFrictionSlip(0.6f);
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if (vehicleInstance.carType == VehicleInstance.TRUCK) {
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vehicleControl.getWheel(4).setFrictionSlip(0.6f);
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vehicleControl.getWheel(5).setFrictionSlip(0.6f);
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}
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
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engineAudio.setPositional(true);
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engineAudio.setLooping(true);
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engineAudio.setReverbEnabled(true);
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engineAudio.setRefDistance(100000000);
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engineAudio.setMaxDistance(100000000);
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engineAudio.play();
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vehicleNode.attachChild(engineAudio);
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VehicleNode vehicle = new VehicleNode("VehicleNode",
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vehicleInstance, vehicleControl, vehicleModel);
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wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
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wheelsAudio.setPositional(true);
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wheelsAudio.setLooping(true);
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vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
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vehicle.engineAudio.setPositional(true);
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vehicle.engineAudio.setLooping(true);
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vehicle.engineAudio.setReverbEnabled(true);
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vehicle.engineAudio.setRefDistance(10);
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vehicle.engineAudio.setMaxDistance(100000000);
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vehicle.attachChild(vehicle.engineAudio);
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vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
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vehicle.wheelsAudio.setPositional(true);
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vehicle.wheelsAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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wheelsAudio.setRefDistance(100000000);
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wheelsAudio.setMaxDistance(100000000);
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wheelsAudio.play();
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vehicleNode.attachChild(wheelsAudio);
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vehicle.wheelsAudio.setRefDistance(10);
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vehicle.wheelsAudio.setMaxDistance(100000000);
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vehicle.wheelsAudio.play();
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vehicle.attachChild(vehicle.wheelsAudio);
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wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
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wheelSlipAudio.setPositional(true);
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wheelSlipAudio.setLooping(true);
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vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
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vehicle.wheelSlipAudio.setPositional(true);
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vehicle.wheelSlipAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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wheelSlipAudio.setRefDistance(100000000);
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wheelSlipAudio.setMaxDistance(100000000);
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wheelSlipAudio.play();
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vehicleNode.attachChild(wheelSlipAudio);
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vehicle.wheelSlipAudio.setRefDistance(10);
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vehicle.wheelSlipAudio.setMaxDistance(100000000);
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vehicle.wheelSlipAudio.play();
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vehicle.attachChild(vehicle.wheelSlipAudio);
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playerNode = vehicleNode;
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vehicle.setLocalTranslation(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));
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vehicles.add(vehicle);
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}
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@Override
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@ -281,34 +343,46 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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accelerationSmooth = (accelerationSmooth + accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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for (VehicleNode vehicle : vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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//engineAudio.setVelocity(new Vector3f(0, 0, 0));
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//engineAudio.setLocalTranslation(x, 0, z);
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engineAudio.updateGeometricState();
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engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
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vehicle.engineAudio.updateGeometricState();
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vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
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boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
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if ((vehicle.engineAudio.getStatus() == Status.Playing) && !engineRunning) {
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vehicle.engineAudio.stop();
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}
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if ((vehicle.engineAudio.getStatus() != Status.Playing) && engineRunning) {
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vehicle.engineAudio.play();
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}
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wheelsAudio.updateGeometricState();
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float wheelRot = Math.abs(vehicle.getWheel(0).getDeltaRotation() + vehicle.getWheel(1).getDeltaRotation()) / tpf / 40f;
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vehicle.wheelsAudio.updateGeometricState();
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float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 40f;
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// TODO: pitch
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//System.out.println("wheel rot: " + wheelRot);
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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wheelSlipAudio.updateGeometricState();
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vehicle.wheelSlipAudio.updateGeometricState();
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float slipAll = 0f;
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for (int i = 0; i < vehicle.getNumWheels(); i++) {
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slipAll += vehicle.getWheel(i).getSkidInfo();
|
||||
for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
|
||||
slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
|
||||
}
|
||||
float slip = 1f - (slipAll) / vehicle.getNumWheels();
|
||||
float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
|
||||
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
|
||||
// TODO: pitch
|
||||
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
|
||||
wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
|
||||
vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
|
||||
}
|
||||
|
||||
listener.setLocation(cam.getLocation());
|
||||
listener.setRotation(cam.getRotation());
|
||||
}
|
||||
|
||||
public void onAction(String binding, boolean value, float tpf) {
|
||||
if (carType == FOOT) {
|
||||
float walkSpeed = 3f;
|
||||
if (playerVehicleNode == null) {
|
||||
float walkSpeed = 6f;
|
||||
if (binding.equals("Lefts")) {
|
||||
if (value) {
|
||||
walkDir.x -= walkSpeed;
|
||||
@ -338,68 +412,68 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
playerPersonControl.setViewDirection(walkDir);
|
||||
} else {
|
||||
float steerMax = 0.5f;
|
||||
if (carType == TRUCK) {
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
steerMax = 0.7f;
|
||||
}
|
||||
if (binding.equals("Lefts")) {
|
||||
if (value) {
|
||||
steeringValue += steerMax;
|
||||
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
|
||||
} else {
|
||||
steeringValue += -steerMax;
|
||||
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
|
||||
}
|
||||
vehicle.steer(steeringValue);
|
||||
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
|
||||
} else if (binding.equals("Rights")) {
|
||||
if (value) {
|
||||
steeringValue += -steerMax;
|
||||
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
|
||||
} else {
|
||||
steeringValue += steerMax;
|
||||
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
|
||||
}
|
||||
vehicle.steer(steeringValue);
|
||||
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
|
||||
} else if (binding.equals("Ups")) {
|
||||
if (value) {
|
||||
accelerationValue += accelerationForce;
|
||||
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
} else {
|
||||
accelerationValue -= accelerationForce;
|
||||
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
}
|
||||
vehicle.accelerate(2, accelerationValue);
|
||||
vehicle.accelerate(3, accelerationValue);
|
||||
if (carType == TRUCK) {
|
||||
vehicle.accelerate(4, accelerationValue);
|
||||
vehicle.accelerate(5, accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(2, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(3, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
playerVehicleNode.vehicleControl.accelerate(4, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(5, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
}
|
||||
} else if (binding.equals("Downs")) {
|
||||
float b;
|
||||
if (value) {
|
||||
b = brakeForce;
|
||||
b = playerVehicleNode.vehicleInstance.brakeForce;
|
||||
} else {
|
||||
b = 0f;
|
||||
}
|
||||
vehicle.brake(0, b);
|
||||
vehicle.brake(1, b);
|
||||
playerVehicleNode.vehicleControl.brake(0, b);
|
||||
playerVehicleNode.vehicleControl.brake(1, b);
|
||||
} else if (binding.equals("Revs")) {
|
||||
if (value) {
|
||||
accelerationValue += accelerationForce;
|
||||
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
} else {
|
||||
accelerationValue -= accelerationForce;
|
||||
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
}
|
||||
vehicle.accelerate(2, -accelerationValue);
|
||||
vehicle.accelerate(3, -accelerationValue);
|
||||
if (carType == TRUCK) {
|
||||
vehicle.accelerate(4, -accelerationValue);
|
||||
vehicle.accelerate(5, -accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(2, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(3, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
playerVehicleNode.vehicleControl.accelerate(4, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(5, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
}
|
||||
} else if (binding.equals("Space")) {
|
||||
if (value) {
|
||||
vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
|
||||
}
|
||||
} else if (binding.equals("Reset")) {
|
||||
if (value) {
|
||||
System.out.println("Reset");
|
||||
vehicle.setPhysicsLocation(Vector3f.ZERO);
|
||||
vehicle.setPhysicsRotation(new Matrix3f());
|
||||
vehicle.setLinearVelocity(Vector3f.ZERO);
|
||||
vehicle.setAngularVelocity(Vector3f.ZERO);
|
||||
vehicle.resetSuspension();
|
||||
playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.setPhysicsRotation(new Matrix3f());
|
||||
playerVehicleNode.vehicleControl.setLinearVelocity(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.setAngularVelocity(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.resetSuspension();
|
||||
} else {
|
||||
}
|
||||
}
|
||||
@ -417,7 +491,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
person.addControl(personControl);
|
||||
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
|
||||
personControl.setGravity(new Vector3f(0,1f,0));
|
||||
personControl.warp(new Vector3f(10f + (float)Math.random() * 10f, 30f, 12f + (float)Math.random() * 10f));/**/
|
||||
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
|
||||
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
|
||||
getPhysicsSpace().add(personControl);
|
||||
getPhysicsSpace().addAll(person);
|
||||
@ -429,7 +503,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
return person;
|
||||
}
|
||||
|
||||
private void addPlayerPerson()
|
||||
private void addPlayer()
|
||||
{
|
||||
playerNode = addPerson();
|
||||
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
|
||||
|
Loading…
Reference in New Issue
Block a user