mirror of
				https://github.com/Dejvino/roadtrip
				synced 2025-10-31 07:45:22 +00:00 
			
		
		
		
	| assets | ||
| assets-src | ||
| nbproject | ||
| src/roadtrip | ||
| .gitignore | ||
| build.xml | ||
| bulletjme64.dll | ||
| LICENSE | ||
| lwjgl64.dll | ||
| manifest.mf | ||
| OpenAL64.dll | ||
| README.md | ||
| screenshot.png | ||
RoadTrip
A game about a journey involving vehicles and obstacles.
Status
DONE
- Walking
- Enter / Exit a car (Enter)
 
- Driving
- Keyboard controls (WASDX)
- Physics-based vehicles
- 1 model, 2 debugs
 
- Map
- Endless, grid-based hilly ground
- Procedurally generated map contents
- Collidable objects - static and dynamic
- People
 
- Objectives
- Target location
- Score
 
- Sounds
- Car engine
- Wheel rolling
- Wheel slips
 
- Camera
- 3rd person view (following the player)
 
- Input
- Keyboard
- Game menu
 
TODO
Stage 0 :: Prototype
- done
Stage 1 :: Core Game
- Joystick controls
- FPV camera
- Main Menu
- Winning condition (location)
- Health indicator
- Persistent content on terrain blocks
- NPC AI
- Enemy NPCs - punching, shooting
- Interacting with the environment
Stage 2 :: Filled Game
- Roadblocks
- Menu - statistics, save / load, credits
- Car models
- Scenery models
- Intro, Outro
Stage 3 :: Overflowing Game
- Stealth
- Clothing
- Car customization
