mirror of
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assets | ||
assets-src | ||
nbproject | ||
src/roadtrip | ||
.gitignore | ||
build.xml | ||
bulletjme64.dll | ||
LICENSE | ||
lwjgl64.dll | ||
manifest.mf | ||
OpenAL64.dll | ||
README.md | ||
screenshot.png |
RoadTrip
A game about a journey involving vehicles and obstacles.
Status
DONE
- Physics-based vehicles
- One car model
- Driving controls (WASDX)
- Enter / Exit a car (Enter)
- Camera following the player
- Endless, grid-based hilly ground
- Collidable objects - static and dynamic
- People
- Walking around (Player & NPCs)
- Sounds - car engine, wheels & slips
TODO
- Target location (winning condition)
- Main menu
- Sounds - crashes
- Health indicator
- Persistent content on terrain blocks
- Generated terrain props
- NPC AI
- Enemy NPCs - punching, shooting
- Interacting with the environment
- Car models
- Scenery models
- Roadblocks
- FPS camera
- Orbit camera
- Stealth
- Clothing
- Car customization